Proposal: Insane in the Membrane
Timed out 5 votes to 1. Enacted by Kevan.
Adminned at 15 Dec 2022 17:16:19 UTC
If the Proposal “It Flies Back Into your Hand” is not enacted, this Proposal has no effect.
Add the following bullet at the end of the bulleted list “Explorers have the following tracked fields:” in the rule “Explorers”:
Sanity, which is a non-negative integer with a maximum value of 10. It defaults to 10.
In the subrule “Mansion Phase”, add the following bullet before the bullet that starts with “Submit a blog post with the category Story Post”:
Apply all Drawbacks from all Items in the gamestate.
Add a subrule to “Items” called “Monkey’s Paw” and give it the following text:
This Item is Cursed.
When the Monkey’s Paw is held by an Explorer at the beginning of the Explorers Phase, that Explorer gains access to a special Ploy named “Change Dread by N”, where N is an integer from -10 to 10 inclusive chosen by that Explorer. When carried out as a Planned Action, “Change Dread by N” adds N to the current Dread value. If this would reduce Dread to a value below 0, Dread is instead set to 0. That Explorer is not informed of the current or new value of Dread.
Drawback: “If an Explorer is holding the Monkey’s Paw, subtract 1 from their Sanity”.
SingularByte: he/him
You might want to be careful about the wording of applying all actions and effects of items. It might turn all flashlights on or off each turn, for example.