Friday, March 09, 2007

Proposal: Inspector Gadget v1.0t

Vetoed by the Mastermind
Failed by Hix

Adminned at 10 Mar 2007 14:18:08 UTC

v1.0 because I know there will be holes…

Add the following rule to the ruleset, called “Gadgets”

Each Agent may have a certain number of gadgets. The number of gadgets an Agent may have is tracked in a GNDT column called “Gadgets”. This number is XXX by default. There also exists a page on the wiki called “List of Gadgets”, which contains a list of every Agent and the descriptions of the gadgets which the agent has. There also exists a list of “requested gadgets” below all other agents. Provided e does not currently have any gadgets listed in the “requested gadgets” region, and e has fewer gadgets than the maximum e may have according to the GNDT, an agent may add a gadget to the list of “requested gadgets” which include: The name of the gadget, a description of what the gadget does, and the name of Agent requesting the gadget, and the time that the agent submitted the gadget.

The mastermind, may, at any time, remove an item from the gadget list that e feels is unfair, too powerful, or has some other fault with it.

If a gadget has been on the requested gadgets section for 48 hours and the mastermind has not removed it, the agent who submitted the gadget may move it to eir list of gadgets and use the gadget as described in the description of the gadget.

An agent may remove one of eir gadgets at any time.

If an agent ever has more gadgets than allotted on the GNDT, any other agent, provided such a action would not leave eimself with too many gadgets, may claim one of the original agent’s gadgets by moving its location on the gadgets page.

In addition to voting for this proposal, each agent should submit a number. If an agent votes but does not submit a number, eir number is assumed to be zero. The final number submited by each agent who votes will count as that agents number. The arithmetic mean of all the agents numbers will be totaled, and the XXX in the above rule will be replaced with the floor of that value. 

Additionally, if more than half of the legal votes contain the phrase “You cannot win from Gadgets alone” the following phrase will be added to the end of this rule.

Gadgets are not allowed either to grant victory to the owner of the gadget or any other agen.

 

Comments

Tiberias:

10-03-2007 03:38:03 UTC

for I don’t see any major problems.  My number is the result of dividing one by zero.

Tiberias:

10-03-2007 03:39:28 UTC

Or, rather, I submit for your consideration the number which is the result of dividing one by zero.  This number is often called “positive infinity”.

Bucky:

10-03-2007 03:41:16 UTC

You cannot win from Gadgets alone.
Tiberias: Positive or negative? 
I’d say 3 is a good limit.

for , but if Tiberias doesn’t change eir number to one that doesn’t abuse the accounting mechanism, I may change my vote.

Tiberias:

10-03-2007 03:49:43 UTC

Upon further reading of the rules, it appears that I must pick a positive integer.  I do wish to be allowed an unbelievably large number of gadgets, however.  I think Graham’s number will be quite sufficient.  Thus, I submit Graham’s number (invalidating my earlier, invalid, submissions).

Clucky: he/him

10-03-2007 04:13:07 UTC

Btw, my submission will be three minus Graham’s number.

Amnistar: he/him

10-03-2007 04:17:11 UTC

for  with 3 as my number, assuming that Clucky’s post removes Tiberias’ crazy large numbers.  I like the idea, but I will veto it if it looks like the number of gadgets gets huge.

Clucky: he/him

10-03-2007 04:23:37 UTC

There is no need to veto, Ammistar. You still need to clear any gadgets, and each agent can only have one pending gadget at a time. Thus, in the time that it would take to get a proposal which put a reasonable limit on the gadget numbers passed, no real harm could be done.

BabylonJasmine:

10-03-2007 09:58:06 UTC

for You cannot win from Gadgets alone. 3

Clucky: he/him

10-03-2007 15:04:35 UTC

*changes number to 6 minus Graham’s number, so that the avg. will remain 3*

Rodney:

10-03-2007 15:09:23 UTC

for Pi. I’d say that You cannot win from gadgets alone, except I"m not sure what a “agen” is.

Amnistar: he/him

10-03-2007 15:20:49 UTC

I’d call that one a typo :p.  Also, You cannot win from gadgets alone! :P 3 for  etc etc .  Just making sure that everything counts…

Tiberias:

10-03-2007 16:12:38 UTC

I believe that the limit is wholly unnecessary, which is why I have been picking really large numbers.  I’ll change mine to the number that is the product of the result of the processing admin rolling 3DICE6 on the GNDT and Graham’s number.

Clucky: he/him

10-03-2007 17:04:07 UTC

Even the coolest spies cannot have too many gadgets. Plus that number isn’t really a number.

Hix:

10-03-2007 20:19:29 UTC

against Sorry, but I don’t know what I’d be voting for.  When it’s something important like this (as opposed to, say, the naming of a currency), I can’t honestly vote FOR unless I approve of any possible replacement for XXX.  For this particular implementation, anyone (the enacting admin, for example) can swoop in at the last minute with a determining vote on the replacement.  I think we’re going to need that VETO, after all.

I also think it’s extremely dangerous to have the default be that the gadget is accepted after 48 hours without intervention of the Mastermind.  Even if Amnistar turns out to be a very active Emperor, it’s still a lot to ask that he never miss the 48 hour mark even once.  That would be very bad, as the “description of what the gadget does” could be anything at all.  This rule is functionally similar to one that says “An Agent can make a special kind of proposal that no one is allowed to vote on.  It is automatically accepted unless the Mastermind intervenes within 48 hours.”

At the very least, it should be required that the Mastermind actively approve a gadget before it gets awarded.  Maybe also allow em to edit the functionality of the gadget before approval for balancing reasons, maybe adding a cost associated with recieving or activating a particularly useful gadget.

Hix:

10-03-2007 20:21:05 UTC

Denoting Ackerman’s function as A(.,.) and Graham’s number as G, my chosen number is -A(G,G).

Amnistar: he/him

10-03-2007 20:59:26 UTC

Hix’s reasoning is sound.  Limitations on what the gadgets do, either to require active approval by the masermind, or some other means should be neccessary.  Or alternatively, limiting what their scope of effect is (perhaps they can only effect “stats” or something similiar?
veto