Proposal: Inter-Galactic Travel (or at least inter-moon)
Timed out 1 vote to 6. Failed by Kevan.
Adminned at 05 Dec 2014 12:12:20 UTC
Create a new dynastic rule, “Greater Maneuvering”:
Each Shuttle has one Hyperthruster, tracked in the GNDT column ‘Engine’ as HT(X/Y), where X is the Hyperthruster’s Charge and Y is the Hyperthruster’s Maximum Charge. If a Hyperthruster’s Charge is equal to its Maximum Charge, the Hyperthruster is Fully Charged. If a Hyperthruster’s Charge would become greater than its Maximum Charge, it instead becomes Fully Charged. As a Knock-On Action, a Shuttle increase the Charge of its Hyperthruster by 1. New Shuttles start with a Hyperthruster with Charge 3 and Maximum Charge 7.
Any Player with a Fully Charged Hyperthruster may, as a Knock-On Action, set the Hyperthruster’s Charge to 0 and change their Orbit to an Orbit around any Moon with the same Orbit Number. They may then take a bonus Knock-On Action. If they do, they must skip any further Knock-On Actions that the bonus Knock-On Action would permit.
If a Shuttle’s Orbit contains an Orbital Dockyard, that Shuttle may spend 1 tonne of any Substance to reduce the Maximum Charge of their Hyperthruster by 1.
In the rule “Local Maneuvering,” replace the phrase “They roll the dice for each of their non-Overcharged Thrusters that they have not used to change Orbits in the last 20 hours.” with
They roll the dice for each of their non-Overcharged Thrusters that they have not used to change Orbits in the last 10 hours.
Give each Shuttle a Hyperthruster with Charge 3 and Maximum Charge 7.
BellEt:
simply because I don’t like the idea of having another type of thruster.