Thursday, June 16, 2016

Proposal: Interdynastic Robustness

Passes 5-0 with more than a Quorum FOR after 12+ hours. -Bucky

Adminned at 17 Jun 2016 16:50:08 UTC

Change the text of the rule “Two-Player Mode” to:

If all Proposals enacted in the previous seven days were made by only two Scribes, and if the current dynasty is at least nine days old, and if one of those Scribes is the Editor, then the game is in Two-Player Mode and the other Scribe is the Ineditor. Otherwise there is no Ineditor.  If for any reason there would otherwise be more than one Ineditor, the game is not in Two-Player Mode and there is no Ineditor.

The Ineditor may use VETO as a voting icon to cast a Vote on a proposal made by the Editor; when the Ineditor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed.

If the game is in Two-Player Mode, and the Editor hasn’t vetoed any proposals except by the Ineditor in the previous seven days, the string “(other than the Editor)” is ignored in the rule Victory and Ascension.

Summary of Changes:
1) Update “Immoderator” to “Ineditor”.
2) Exclude the first nine days of the dynasty from Two-Player Mode, presuming that new players will want a fair chance to join before it kicks in and preventing the player who won from not repealing the win condition and immediately re-winning.
3) As a safety mechanism, keeping Two-Player Mode from kicking in when only the Editor has passed any proposals
4) Vetoed proposals by third players block the Editor’s ability to win; this removes an incentive for the editor to deliberately veto otherwise good proposals to keep the game in Two-Player Mode.


Brendan: he/him

16-06-2016 18:11:01 UTC


RaichuKFM: she/her

16-06-2016 18:19:49 UTC



16-06-2016 19:28:40 UTC


Kevan: he/him

17-06-2016 06:22:54 UTC

for Although the flipside of your fourth point is that adds a big incentive for the Ineditor to recruit an accomplice to wake up, propose “Ineditor wins” or “nothing happens” or anything at all and then go back to sleep.