Proposal: Sat is faction
Self-killed. Failed by Kevan.
Adminned at 23 Oct 2019 09:39:18 UTC
Add a new rule called “Population Happiness” with:
Each EM has an amount of Population Happiness, tracked in the GNDT in the column “Happy”. Population Happiness defaults to 50. An EM can spend 1 Money to increase their Population Happiness by 20. If an EM’s Population Happiness is 0 or lower, they cannot gain Money. When a Population’s Happiness is 20 or lower, it becomes 20 when their EM performs a Revolution. When an EM is the target of Propaganda or Attack, they lose 20 Population Happiness.
- Once per dynasty, if your Population Happiness is higher than 100, you can gain 1 non-Money asset of your choice.
- Once per dynasty, if your Population Happiness is higher than 150, you can gain 2 non-Money assets of your choice.
- Once per dynasty, if your Population Happiness is higher than 200, you can gain 3 non-Money assets of your choice.
Add the following to the list of Assets:
- Megastadium: Whenever you gain Money, add 30 to the MGTA and increase your Population Happiness by 30.
- Televangelist: Whenever you gain Money, increase Population Happiness by 3 for each EM that has an Televangelist Asset.
- Anime: Whenever you gain Money, increase Population Happiness by 10.
- Giant Ice Cube: Lower the MGTA by 100 when you acquire this. Increase the MGTA by 100 when you lose this. Whenever you gain Money, you lose this Asset.
Add to “Power and Assets”:
The UNSG cannot have Assets.
Kevan: he/him
Wary of introducing so many feedback loops of Money producing Happiness producing Money, here, particularly when these new assets appear to be stackable (5 Megastadia giving 150 Happiness from each new Money; which can give you three more Megastadia).
What’s the reason for banning UNSG from having Assets?