Proposal: It’s Just A Jump To The Left
Enacted 8-0. Josh
Adminned at 16 Jul 2022 17:10:29 UTC
To the list of Reactions in the rule “BotScript”, add:-
* “...evade”
To the “A Reaction is considered Resolvable” list, add:-
* It is an evade
Add a subrule to “BotScript” called “Evasion”:-
When a Bot evades, it moves out of the direct line of attack, requiring its opponent to compensate. The evading Bot is not considered to be present in any space until the start of its next Turn; except for the purposes of checking for Melee and Taser spaces (in both of which cases the number of squares checked is reduced by one), Sudden Death detonations and being In Bounds.
If multiple Bots occupy the same space, they both take Scratch Damage and move one space forwards.
Some basic manoeuvreing: spend a turn to dodge if you think you’re about to be rammed or attacked, at the cost of not doing anything else with that turn.
SingularByte: he/him