Wednesday, April 07, 2010

Proposal: It’s the Ground that Kills You

Passes 11-1. -Ornithopter

Adminned at 08 Apr 2010 11:53:55 UTC

Remove the sentence “If a bridge square is deconstructed while a Colonist is currently occupying that square, then the Colonist dies.” from the Ruleset, if it exists.

In the Rule “Death”, if it exists, add:-

If a Colonist is ever in a Location which is Occupied, that Colonist is killed.

Move “Channel” from the “Occupied” to the “Empty” section of the Settlement key. Add to Rule 2.3.1 (Movement):-

If a Colonist is in a Channel, they may not move to a Location which isn’t also a Channel.

Replace “A Colonist who is adjacent to a Channel that does not contain water” with:-

A Colonist who is located in or adjacent to a Channel that does not contain water

Making it so that being stuck in any solidly occupied Location kills you, however you (or it) got there. And making Channels a bit safer, just impossible to climb out of - if you’re stuck in one, you can fill it in to climb out.

Incidentally, which Colonist thought it was a good idea to dig a channel that blocked in new and yet-to-move players?

Comments

Josh: he/they

07-04-2010 10:28:11 UTC

Clucky.

for

Put:

07-04-2010 12:13:54 UTC

for

Keba:

07-04-2010 12:24:55 UTC

for

“Incidentally, which Colonist thought it was a good idea to dig a channel that blocked in new and yet-to-move players?” Clucky.

Tiberias:

07-04-2010 14:50:18 UTC

for

Klisz:

07-04-2010 15:03:13 UTC

for  KILL CLUCKY

Hix:

07-04-2010 15:10:10 UTC

against Infinite kill loop if 13a is Occupied.

Hix:

07-04-2010 15:13:19 UTC

(Okay, maybe not.  But we need to define “the empty location closest to 13a” more precicely.)

Tiberias:

07-04-2010 15:13:21 UTC

Hix: “New Colonists start at 13a if it is empty, otherwise they start in the empty location closest to 13a.”

Josh: he/they

07-04-2010 15:15:37 UTC

Is that a problem, Hix?

Or rather: yes, it is a problem, but it’s a problem with the default location, not the proposal. If 13a is ever water, a rock, a large tree or a wall, then that would be fairly terminal. Kevan’s proposal seems to be the most elegant way of conveying that; now we need someone with an open slot to make the default location more responsive.

Oracular rufio:

07-04-2010 16:55:59 UTC

for

Purplebeard:

07-04-2010 17:53:39 UTC

for

Darknight: he/him

07-04-2010 19:53:52 UTC

for

SeerPenguin:

08-04-2010 01:56:33 UTC

for

Ornithopter:

08-04-2010 18:48:20 UTC

for