Proposal: It’s the Ground that Kills You
Passes 11-1. -Ornithopter
Adminned at 08 Apr 2010 11:53:55 UTC
Remove the sentence “If a bridge square is deconstructed while a Colonist is currently occupying that square, then the Colonist dies.” from the Ruleset, if it exists.
In the Rule “Death”, if it exists, add:-
If a Colonist is ever in a Location which is Occupied, that Colonist is killed.
Move “Channel” from the “Occupied” to the “Empty” section of the Settlement key. Add to Rule 2.3.1 (Movement):-
If a Colonist is in a Channel, they may not move to a Location which isn’t also a Channel.
Replace “A Colonist who is adjacent to a Channel that does not contain water” with:-
A Colonist who is located in or adjacent to a Channel that does not contain water
Making it so that being stuck in any solidly occupied Location kills you, however you (or it) got there. And making Channels a bit safer, just impossible to climb out of - if you’re stuck in one, you can fill it in to climb out.
Incidentally, which Colonist thought it was a good idea to dig a channel that blocked in new and yet-to-move players?
Josh: he/they
Clucky.