Monday, December 30, 2013

Proposal: Jack of all trades, master of one

Timed out and passes 9-0—Clucky

Adminned at 02 Jan 2014 10:51:41 UTC

Add the following to “Health”

As a weekly action, a Survivor may Attempt First Aid. When a Survivor Attempts First Aid, they pick another Survivor and roll a DICE5. If the result is a 1, the chosen Survivor has their Vitality increased.

Add a dynastic rule called “Specialists” and give it the following text

Each Survivor has a single Specialization, which is “None” by default. Specialization may affect what happens when a Survivor performs various dynastic actions. As a weekly action a Survivor may Respec. When a Survivor Respecs, their Specialization becomes “None”. Legal Specializations and their effects on dynastic actions are listed below:

* None: When a Survivor with Specialization of None Respecs, they may instead set their Survivor to any legal Specialization.
* Hunter: When a Survivor with Specialization of Hunter Explorers and produces any Food in the process, they produce one additional Food.
* Doctor: When a Survivor with Specialization of Doctor Attempts First Aid, they roll a DICE4 instead of DICE5.

If there is a dynastic role called “Power” then add

* Technician: When a Survivor with Specialization of Technician Repairs the ships circuits, they add an additional 2 to the communal Power.

to the list of legal Specializations

Flavor wise, I’ll admit the whole “Respecing” doesn’t make a ton of sense but it lets us slowly adjust if needed, plus if we add more roles later people can start claiming those.

Comments

IceFromHell:

12-30-2013 21:18:29 UTC

for

aran:

12-31-2013 08:42:00 UTC

for

Purplebeard:

12-31-2013 09:00:38 UTC

for

turtlemoon:

12-31-2013 13:23:28 UTC

for

Spitemaster:

12-31-2013 14:57:37 UTC

for

The Cube:

12-31-2013 19:26:57 UTC

for

Kevan: HE/HIM

01-01-2014 19:10:42 UTC

for

Sacchan:

01-02-2014 13:04:46 UTC

for