Proposal: Jack of all trades, master of one
Timed out and passes 9-0—Clucky
Adminned at 02 Jan 2014 10:51:41 UTC
Add the following to “Health”
As a weekly action, a Survivor may Attempt First Aid. When a Survivor Attempts First Aid, they pick another Survivor and roll a DICE5. If the result is a 1, the chosen Survivor has their Vitality increased.
Add a dynastic rule called “Specialists” and give it the following text
Each Survivor has a single Specialization, which is “None” by default. Specialization may affect what happens when a Survivor performs various dynastic actions. As a weekly action a Survivor may Respec. When a Survivor Respecs, their Specialization becomes “None”. Legal Specializations and their effects on dynastic actions are listed below:
* None: When a Survivor with Specialization of None Respecs, they may instead set their Survivor to any legal Specialization.
* Hunter: When a Survivor with Specialization of Hunter Explorers and produces any Food in the process, they produce one additional Food.
* Doctor: When a Survivor with Specialization of Doctor Attempts First Aid, they roll a DICE4 instead of DICE5.
If there is a dynastic role called “Power” then add
* Technician: When a Survivor with Specialization of Technician Repairs the ships circuits, they add an additional 2 to the communal Power.
to the list of legal Specializations
Flavor wise, I’ll admit the whole “Respecing” doesn’t make a ton of sense but it lets us slowly adjust if needed, plus if we add more roles later people can start claiming those.
IceFromHell: