Monday, February 15, 2010

Proposal: Jobs for Life

Self-killed. Failed by Kevan.

Adminned at 17 Feb 2010 04:53:45 UTC

In Rule 2.4 (Cat and Mouse), remove the paragraph beginning “If there are ever fewer than two Murderers or fewer than two Detectives”.

This removes the rule saying that when murderers or detectives are killed, arrested or idle out, a random other player gets to take on their role.

Comments

Klisz:

02-15-2010 18:23:22 UTC

against  Makes sense with murderers. However, the police department would send in new detectives.

digibomber:

02-15-2010 18:43:44 UTC

against

Put:

02-15-2010 19:31:23 UTC

Generally I would be for this, but if someone idles I think it’s best if a new guest gets his role. against

Keba:

02-15-2010 20:07:07 UTC

against

yabbaguy:

02-15-2010 20:25:12 UTC

More killers. More killing. DIE DIE DIE. against

*dodges looks*

Ienpw III:

02-15-2010 20:52:33 UTC

Don’t care much either way.

Purplebeard:

02-15-2010 21:54:29 UTC

imperial

Kevan: HE/HIM

02-15-2010 22:22:48 UTC

The thinking behind this was that there’s currently not much incentive to track down and arrest a murderer, as it just means that he or she will get a new, untraceable replacement.

tecslicer:

02-15-2010 23:44:29 UTC

Thing of it is the incentive to get rid of the murders is that maybe, just maybe, I might become the murder and get to do some killing.

Ienpw III:

02-16-2010 02:09:32 UTC

for per Kevan

Klisz:

02-16-2010 02:28:37 UTC

@Kevan: You could make it so that there’s only a 75% chance (or something) that a murderer is replaceable.

tecslicer:

02-16-2010 02:40:30 UTC

BtW against

Anonyman:

02-16-2010 12:21:27 UTC

I agree with Darth on this. No vote on the proposal, as Imperial would automatically mean For.

Roujo:

02-16-2010 14:38:07 UTC

against I’m more in favor of Anonyman’s proposal (http://blognomic.com/archive/the_death_of_death_itself/)

Qwazukee:

02-16-2010 14:54:38 UTC

imperial

Uvthenfuv:

02-16-2010 20:11:56 UTC

for

Kevan: HE/HIM

02-17-2010 12:51:30 UTC

against Self-kill, given that the awake players seem to be pro-uncertainty.