Thursday, July 27, 2023

Call for Judgment: Jump Start without the False Start

Fewer than a quorum not voting AGAINST. Failed 0 votes to 3 by Kevan.

Adminned at 28 Jul 2023 08:18:38 UTC

If the CfJ “Stuck In A Temporal Freeze” is enacted, this CfJ does nothing. If the CfJ “Stuck In A Temporal Freeze” is pending, fail it.

In the rule “Time’s Passage”, change “if they have not already performed an instance of it since the most recent Passing Time.” to: “if they have not already performed an instance of it since the most recent Passing Time, or have never performed an instance of it.”

Revert any effects of attempted Mechanized Actions, if no Passing Time has occurred this dynasty.

Allowing exactly one player a head start for possibly misinterpreting the rule is a bad dynamic.

Comments

Kevan: City he/him

27-07-2023 18:29:25 UTC

Allowing the subset of players who are awake between this enacting and Lemon performing the first Passing of Time isn’t great either. (I can’t second guess whether Lemon would wait for everyone to take their turn.)

Bucky:

27-07-2023 18:36:03 UTC

I’d be fine with explicitly making it forbid mechanized actions before the first passing time.

Kevan: City he/him

27-07-2023 18:43:16 UTC

Isn’t that where we already are? We’re waiting for Lemon to Pass the Time so that we can take our first Mechanised Actions.

Bucky:

27-07-2023 19:09:08 UTC

against yeah, good point

Kevan: City he/him

27-07-2023 19:10:38 UTC

against

JonathanDark: he/him

27-07-2023 21:56:39 UTC

Similar to the other CfJ, if this isn’t going to pass quickly, there’s no point to it passing at all.

against