Monday, April 30, 2012

Proposal: Just a little flaw

Timed out and failed, 1-5. Josh

Adminned at 02 May 2012 01:15:22 UTC

Change the rule “The Council”:

Blogia is governed by the Council of Twelve, whose allegiances may be swayed by the Players. If the total Councilmen of all Players is equal to 12, then no Player’s Councilmen may be increased by the effect of an Institution. (If the total Councilmen of all Players is ever greater than 12, then any Player may invoke an Unmasking and remove one Councilman from every Player who has at least one Councilman.) The total number of Councilmen will be tracked in the GNDT in the “Councilmen” field of the Net.

To read:

Blogia is governed by the Council of Twelve, whose allegiances may be swayed by the Players. If the total Councilmen of all Players is equal to 12, then no Player’s Councilmen may be increased by the effect of an Institution. (If the total Councilmen of all Players is ever greater than or equal to 12, then any Player may invoke an Unmasking and remove one Councilman from every Player who has at least one Councilman.) The total number of Councilmen will be tracked in the GNDT in the “Councilmen” field of the Net.

Don’t know if this is correct form, I’m basically changing it to read “If the total Councilmen of all Players is ever greater than or equal to 12, then any Player may invoke an Unmasking” because you can only invoke an Unmasking if there are more than 12 councilmen but it is impossible to have more than 12 councilmen.

Comments

Murphy:

04-30-2012 05:15:28 UTC

against

The clause in question makes sense in its current form. It guards against both of the following hypothetical cases:

1) There are 11 councilmen; an institution creates 2 more councilmen

2) There are 12 councilmen; something other than an institution creates 1 more councilman

Kevan: HE/HIM

04-30-2012 08:35:11 UTC

against It also guards against unidling players returning with Councilmen. It was just meant a way to resolve weird edge cases, not to be a commonly useful mechanic.

Josh: HE/HIM

04-30-2012 11:58:12 UTC

against

Cpt_Koen:

04-30-2012 14:03:29 UTC

against Though it would be possible to have several players gain Councilmen and Idle out, then Unidle, and so on, to remove Councilmen from other players.

Yonah:

04-30-2012 14:29:48 UTC

against