Proposal: Key Punch
Withdrawn -SingularByte
Adminned at 30 Jul 2023 10:28:22 UTC
Remove the bullet point “Initialisation Keys may not be edited or removed from the dynastic rules by any Proposal, though they may be moved to other rules and subrules, and the text surrounding them may be edited, added to, or removed.” from the rule “Machinist Agendas”.
Cold Start attempted to streamline a paragraph by shortening it, and was flagged for removing an Initialisation Key in the process. (Not the bolded definition of the Key, just a usage of it.)
If that’s what this means, it seems excessively restrictive and only likely to trip us up by mistake. If a quorum really wanted to erase an Initialisation Key from the game or weaken usages of it, a rule of “you can’t change or remove individual mentions of the key by proposal” wouldn’t slow them down at all.
Bucky:
I would only vote for this if the GM committed to vetoing any attempt to eliminate a key entirely.