Proposal: Land Ahoy
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 14 Aug 2019 08:02:47 UTC
To the second bulleted list in “The Watch”, add a new point before the last one:-
* Map the Lands
In “The Chart”, replace “Recorded on the squares of the Chart are Vessels (and their Facings), Shots and Objects.” with:-
Recorded on the squares of the Chart are Vessels (and their Facings), Shots, Objects, Ports and Land.
In “Navigation”, replace “Cruising moves a vessel from the square they are in to an orthogonally adjacent Square in the direction of that vessel’s facing.” with:-
Cruising moves a vessel from the square they are in to an orthogonally adjacent non-Land Square in the direction of that vessel’s facing.
Then add to that rule:-
If, when the Chart is updated, a Vessel would occupy the same square as Land, that Vessel has its Armour Value set to zero.
Enact a new rule, “Mapping”:-
Mapping the Lands is an atomic action with the following steps:-
* For each Port square, randomly select a non-Port square orthogonally adjacent to it and make that square Land.
* For each Land square, randomly select a non-Port square orthogonally adjacent to it and make that square Land.
* Repeal this rule.
The current chart looks a bit plain, having ports but no landmasses. It can be read as tiny islands on a huge sea, but maybe it’s more interesting to zoom in and have some terrain to work around.
Farsight: