Story Post: Leader’s Debate: New Players
The current leaders are Ienpw III, Kevan, and Josh (purely because I voted to break the tie for third; I’ll unvote after making this post).
Leading candidates are invited to comment on how their dynasty would treat new players. Would it be a grind, where new players have pretty much no chance of catching up and have to sit out the dynasty? Or a very level playing field in which progress throughout the dynasty is meaningless because a new player has just as much chance at winning as an existing one? Obviously, both extremes are bad, but I’m not sure a sensible compromise has ever been reached. How would your dynasty solve the problem?
Note that I may be away over the next week or so (don’t know if I’ll be able to get Internet access), and possibly even idle. As the Returning Officer, however, I shall return (as befits my name), so don’t worry too much; I’ve tried to set the dynasty up such that it still works even if I am missing.
flurie:
What does “new” mean here? Players who enter dynasties late are typically at a disadvantage, new or not.