Proposal: Learn From Experience
Self-killed. Josh
Adminned at 08 Dec 2020 20:26:27 UTC
In the rule DEVA Subspecies change “Each sub-species of DEVA has a Designation (which is flavour text), an Energy range, an Attack range, a Defence range and a list of possible special features” to
Each sub-species of DEVA has a Designation (which is flavour text), an Energy range, an Attack range, a Defence range, a list of possible special features, an Experience Yield value and a scratch count
In the DEVA Subspecies table on the Ansible Hangar page, add a column for “Experience Yield” and another for Scratch Count. Set The Experience Yield of RAKSHAHA to 5, KNIGHT to 4 and OPHANIM to 4. Set the Scratch Count for each to zero.
In the rule Pilot Development change “Experience Value” to “Experience Yield”.
Throughout the Dynastic Rules, change “removed from play” or “removed from the game” to “eliminated”.
In the rule The Battlefield, add the following text to the end.
Whenever a Pilot eliminates a Bogey they must iterate the scratch count for that Bogey’s sub-species by 1. Each time a sub-species’ s scratch count reaches a new value that is a multiple of 5, a single Pilot may once, as a communal action, reduce its Experience Yield by 1 and reduce the upper and lower bounds of all of its statistics by 10%, rounded up.
Add the following to the end of the rule DEVAs:
When a DEVA is eliminated it is removed from the game and is no longer publicly or privately tracked.
Josh: he/they
s/k