Friday, August 04, 2023

Proposal: Left The People On Read

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 05 Aug 2023 18:17:49 UTC

If Proposal: Fifteen Minute City or Proposal: Two Roads Diverged failed, skip the rest of this proposal.

In the dynastic rule “Districts”, change this:

* A number of People, being a number that defaults to 50.
* An amount of Food, being a number that defaults to 5.
* A level of Defences, being a number that defaults to 0.

to this:

* A number of People, being a number that defaults to 50.
* An amount of Food, being a number that defaults to 5.
* A level of Defences, being a number that defaults to 0.
* A level of Order, being a number that defaults to 20 and is capped at 100.

In the rule “Dilemmas”, add the following bullet point to the end of the Posing a Dilemma action:

* Perform this step once for each Dilemma that has ceased to be ongoing between this Posing a Dilemma and the last Posing a Dilemma: if a Dilemma has ceased to be Ongoing between the last Posing a Dilemma and this Posing a Dilemma, reduce the Order of all Districts who haven’t reacted to that Dilemma by 5 (if this would reduce a District’s Order to a value below zero, then reduce it to zero).

a basic retreading of order from the last dynasty + a punishment for simply ignoring a dilemma
order doesn’t have any use right now but hopefully that’ll change soon

Comments

Kevan: City he/him

04-08-2023 17:43:51 UTC

Usual caveat on “If, at the time a Dilemma ceases to be Ongoing” - because this cessation happens automatically at 48 hours, it means the visible gamestate will sometimes be incorrect until somebody notices the mistake and corrects it (and we could overlook it for weeks). Would be safer to have the Order reduction as an action that a second place can impose on the non-reactor.

lendunistus: he/him

04-08-2023 20:29:43 UTC

@Kevan tacked it onto the end of the Posing a Dilemma action (yes, it’s a mess that’s impossible to read but I’m tired)

lendunistus: he/him

04-08-2023 20:31:07 UTC

hm, might actually be a better idea to have the previous auto-updating version since then there’s no timing shenanigans

i’ll maybe put it in a future proposal

Kevan: City he/him

05-08-2023 07:32:57 UTC

for to keep the game buildup moving, but I’m not sure how much we’ll get out of this one, beyond the inactivity clock.

Kevan: City he/him

05-08-2023 07:39:57 UTC

Actually it’s as much about whether people tactically ignore a Dilemma because both outcomes are too costly, isn’t it.

lemon: she/her

05-08-2023 12:34:43 UTC

for last bit’s clumsily worded, but it makes the null option require more thought, which makes the choice overall better. i like it!

Josh: he/they

05-08-2023 13:54:10 UTC

for

JonathanDark: he/him

05-08-2023 18:15:02 UTC

for