Monday, August 15, 2022

Proposal: Let’s Buff Spikes

Times out 1-3 with 1 unresolved DEF. Failed by Brendan.

Adminned at 17 Aug 2022 18:44:16 UTC

Create a new rule entitled “Damage” as follows:

When a Bot’s hardware component suffers condition loss, that condition loss is known as damage.

If a Bot’s System would take damage greater than the total remaining Condition of that System, the difference between the damage inflicted and the remaining Condition of that system is applied as damage to that Bot’s next-frontmost System, or to the Bot’s Chassis if the bot has no next-frontmost System.

Comments

Josh: Observer he/they

15-08-2022 18:51:43 UTC

:D

Trapdoorspyder: he/him

15-08-2022 19:34:22 UTC

Will vote for if my nerf passes

Josh: Observer he/they

16-08-2022 05:03:45 UTC

imperial

SingularByte: he/him

16-08-2022 05:12:07 UTC

for

SingularByte: he/him

16-08-2022 05:13:56 UTC

CoV actually, maybe against if I’m voting against the Spiking the Spikes. It would be trivial to rack up thousands of damage and insta-kill a bot.

Brendan: he/him

16-08-2022 14:34:06 UTC

Oh, I’m sure no one would try a stunt like that.

Josh: Observer he/they

16-08-2022 14:39:18 UTC

hey siri what’s fifteen to the power of four

Josh: Observer he/they

16-08-2022 14:40:49 UTC

Arguably this is a technical nerf to ablative plating as well; optimally you put ablative plating at the back, so this would shunt the damage past the first two systems to the plating which, when overwhelmed, would spill back into the chassis rather than the frontmost systems.

Brendan: he/him

16-08-2022 17:35:47 UTC

(If this fails, I’m going to argue that “damage” doesn’t count as condition loss against my bot next time I lose a match.)

Trapdoorspyder: he/him

16-08-2022 19:53:17 UTC

against

Habanero:

16-08-2022 20:08:20 UTC

against