Proposal: Let’s get (inter)personal
Timed out. Passes 6-0.—Clucky
Adminned at 11 Apr 2020 23:44:24 UTC
Add a subrule of “Villagers” entitled “Relationships” which reads:
Each villager has a “Relationship” attribute, which represents how the villager gets along with the other residents of their island. It is tracked in the Villagers table of the wikipage “Archipelago”. This attribute is an integer with the possible values of 0 to 5, inclusive, defaulting to 2. If an action would set a villager’s relationship above 5, it is instead set to 5. If an action would set a villager’s relationship below 0, it is instead set to 0.
Skittish villagers instead have an initial relationship of 1. If a villager’s personality becomes skittish, their relationship is decreased by one. Friendly villagers instead have an initial relationship of 3. If a villager’s personality becomes friendly, their relationship is increased by one.
If the proposal Trying Again has passed, (1) append to the subrule “Relationships” the following paragraph:
Once per week, a player can increment the relationship of a villager by one within 24 hours of that villager receiving 40 or more bells from another villager.
(2) append to the rule “Tasks” the following paragraph:
Villagers with a relationship of 0 cannot perform any task.
I’m not that sure about this one, though I do think it would be fun. I’m willing to change details of the proposal if anyone else has better ideas than me.
Darknight: he/him
for now