Tuesday, March 07, 2023

Proposal: Level Complete

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 08 Mar 2023 12:33:58 UTC

In “The Lines”, replace “Each week as a weekly action, the Gridmaster should, at their earliest convenience, Initialise, which is an atomic action with the following steps:” with:-

Loading a new Stratum is an atomic action with the following steps:

Add a bullet point before the final one in “Running”:-

* If no Cells have a value of Battery, Load a new Stratum

Add a bullet point before the final one in “The Lines”:-

* If no Cells have a value of Battery, set the value of a random Cell to Battery

Remove all the content from the rule “Power” except for the first and last paragraphs of it, and add a bullet point to “Running” after the second:-

* For each Cell whose value is Battery, and whose identification is the Location of one or more Runners: increase by 1 the Power of each such Runner, then set that Cell’s value to “-”

Change the value of Cell H8 to “-”.

Altering the Stratum change from “once per week” to “when all Batteries have been collected”. Removes the temptation to (almost) run the clock out at 48 hours if you want the board to reset before your opponents can take their turns.

Edit: Also making Batteries collectable again, since I didn’t notice that we’d changed that, and manually removing an unreachable corner Battery.

Comments

SingularByte: he/him

07-03-2023 10:48:52 UTC

Batteries don’t vanish though - I made a change as part of https://blognomic.com/archive/speed to remove the battery deletion out of concerns that the previous wording would favour people in the same time-zone as the Gridmaster.

Currently runners just become unable to take from a given battery more than once. Other people can still use it themselves.

Kevan: he/him

07-03-2023 11:05:10 UTC

Oh, I see. Very fair concern, but you didn’t mention it or say that you were addressing it. I must have misread that clause as doing something else.

I’ll just throw in a final clause here to say that shared Battery gains happen automatically as part of the move (because why wouldn’t you take it if you were moving there), and go back to removing the Battery.

SingularByte: he/him

07-03-2023 11:33:19 UTC

If I’m reading this new version right, it causes all batteries to vanish irrespective of if they were taken? Might want a clause to check if anyone is present before setting it to “-”.

Also this stops you from collecting batteries if they appear on top of you in a new Stratum or when you spawn in (the latter of which might not be a problem really.)

Finally, it can make a given stratum *almost* incompletable. In this one for instance, H8 is completely isolated so somebody would need to derez and set their location to H7, then move into it to collect it.

Kevan: he/him

07-03-2023 11:41:52 UTC

First point fixed, and I’ll take out the unreachable Battery manually in the proposal for now.

Batteries not having any immediate effect if they spawn on top of a player (or a player spawns on top of them) seems consistent with Firewall.

Brendan: he/him

07-03-2023 16:00:55 UTC

for

JonathanDark: he/him

07-03-2023 16:31:50 UTC

for

Trapdoorspyder: he/him

07-03-2023 20:27:34 UTC

for

Habanero:

07-03-2023 22:41:11 UTC

for

SingularByte: he/him

08-03-2023 06:52:58 UTC

for

Darknight: he/him

08-03-2023 11:31:30 UTC

for