Proposal: Life after Science
Quorumed 15-0 -Darth
Adminned at 27 Feb 2010 10:17:12 UTC
Create a rule, “Commoner's Economy”:
Each Commoner has an Income (a number which can be positive, negative, or zero, and defaults to 50), an amount of Coal (a number defaulting to the median value among Commoners, or 50 if the median would be undefined), and amounts of Iron, Wood, Quicksilver, Caffeine, and Gems (numbers defaulting to the median value among Commoners, or 0 if the median would be undefined). Coal, Iron, Wood, Quicksilver, Caffeine, and Gems are collectively known as Resources.
As a weekly action, a Commoner can Scavenge; this increases his Coal by his Income, and two of his other Resources of his choice by 10 each. Scavenging is impossible if it would reduce a Commoner's Coal to less than 0.
Commoners can transfer their own Resources to other Commoners, at will.
In the Glossary, change
Unless otherwise specified: When “X†is a number, to spend X of a numeric value “V†means to subtract X from V (i.e. replace V with V-X).
to
Unless otherwise specified, when “X†is a number, to spend X of a numeric value “V†means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V†means to add X to V; and to transfer X of a numeric value “V†from A to B means to subtract X from A's V and add the amount A's V was reduced by to B's V. Unless otherwise specified, a rule that allows Commoners to transfer a numeric value only allows them to transfer that value from themselves to another Commoner (of their choice unless otherwise stated).
The coal ration has long since dried up; people are dying and machinery is collapsing. The Commoners have to survive by scavenging broken machinery parts. Income is basically a convenience statistic; it's the amount of coal you can scavenge in a week, minus the amount of coal you need to power anything you need to power. So mechanics which create things that need power sources can do so simply by reducing a Commoner's Income. If you need to power more things than your coal supply can provide for, you have to cease any other collection of resources and aim entirely for coal just to stay even, represented by not performing the Scavenging action at all.
Also adding some resource manipulation definitions to the Glossary; they'll be useful in general, and should be uncontroversial.
redtara: they/them