Friday, February 26, 2010

Proposal: Life after Science

Quorumed 15-0 -Darth

Adminned at 27 Feb 2010 10:17:12 UTC

Create a rule, “Commoner's Economy”:

Each Commoner has an Income (a number which can be positive, negative, or zero, and defaults to 50), an amount of Coal (a number defaulting to the median value among Commoners, or 50 if the median would be undefined), and amounts of Iron, Wood, Quicksilver, Caffeine, and Gems (numbers defaulting to the median value among Commoners, or 0 if the median would be undefined). Coal, Iron, Wood, Quicksilver, Caffeine, and Gems are collectively known as Resources.

As a weekly action, a Commoner can Scavenge; this increases his Coal by his Income, and two of his other Resources of his choice by 10 each. Scavenging is impossible if it would reduce a Commoner's Coal to less than 0.

Commoners can transfer their own Resources to other Commoners, at will.

In the Glossary, change

Unless otherwise specified: When “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X).

to

Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A's V and add the amount A's V was reduced by to B's V. Unless otherwise specified, a rule that allows Commoners to transfer a numeric value only allows them to transfer that value from themselves to another Commoner (of their choice unless otherwise stated).

The coal ration has long since dried up; people are dying and machinery is collapsing. The Commoners have to survive by scavenging broken machinery parts. Income is basically a convenience statistic; it's the amount of coal you can scavenge in a week, minus the amount of coal you need to power anything you need to power. So mechanics which create things that need power sources can do so simply by reducing a Commoner's Income. If you need to power more things than your coal supply can provide for, you have to cease any other collection of resources and aim entirely for coal just to stay even, represented by not performing the Scavenging action at all.

Also adding some resource manipulation definitions to the Glossary; they'll be useful in general, and should be uncontroversial.

Comments

redtara: they/them

26-02-2010 23:06:52 UTC

for

hellzapoppin:

26-02-2010 23:11:32 UTC

for this is gonna be a fine dynasty…

Roujo: he/him

26-02-2010 23:12:26 UTC

for arrow

Hix:

26-02-2010 23:32:25 UTC

The glossary changes are a bit off, maybe?  You’re introducing this new terminology of “A’s V” and “B’s V”.  “V” is a variable that takes a single value, but you’re using it to mean different things within the same sentence.  I mean, if V is a single numeric Value, how can one of them be A’s and another one be B’s?

I know you meant for A and B to be “owners” (most likely Commoners) of different numeric values of the same general type (like the owners’ corresponding entries within a single GNDT column), but it doesn’t say so.

tecslicer:

26-02-2010 23:55:58 UTC

How can scavenging “...reduce a Commoner’s Coal to less than 0.” Does it not add coal?

Hix:

27-02-2010 00:17:02 UTC

(Income is allowed to go negative)

Klisz:

27-02-2010 01:32:46 UTC

for

digibomber:

27-02-2010 01:54:37 UTC

for

tecslicer:

27-02-2010 03:03:38 UTC

@hix: Ahh

for

Darknight: he/him

27-02-2010 04:51:01 UTC

for

Klisz:

27-02-2010 05:21:50 UTC

for

flurie:

27-02-2010 05:51:51 UTC

for

Thrawn:

27-02-2010 07:33:15 UTC

for

Josh: Observer he/they

27-02-2010 09:43:43 UTC

for

NoOneImportant:

27-02-2010 09:46:22 UTC

for

Oze:

27-02-2010 10:04:44 UTC

for

Put:

27-02-2010 11:28:07 UTC

for

Kevan: he/him

27-02-2010 13:41:20 UTC

for

Uvthenfuv:

27-02-2010 16:51:53 UTC

for