Proposal: Life is a Minefield
I’m afraid a stray grenade landed next to this proposal, and considering how full of explosives it was, it is no wonder that it went up. It has nothing to do with the potential dangerous effects of explosives in the hands of the troops might cause.
That is all.
General Amnistar
Adminned at 17 Feb 2009 12:23:06 UTC
Create a new rule “Landmines”:
There is a non-negative integer statistic known as “Landmines” which is part of the Gamestate and is tracked in the Sidebar, and which is a count of the number of mines that have been laid on the combat field as a preemptive measure by Soldiers. As a daily action, a Soldier currently not in a Skirmish may spend 5 Ammo to lay a Landmine, thus increasing the Landmine count by one.
Whenever one or more landmines explode, the number of landmines is reduced by the amount of landmines that exploded at once.
The idea is that Landmines can be used to deal pre-emptive damage to enemy troops. Since there mechanics for enemy health and representation are still being debated, I’ll propose the rest of the landmine implementation on a future proposal.
Qwazukee: