Monday, February 16, 2009

Proposal: Life is a Minefield

I’m afraid a stray grenade landed next to this proposal, and considering how full of explosives it was, it is no wonder that it went up.  It has nothing to do with the potential dangerous effects of explosives in the hands of the troops might cause.

That is all.

General Amnistar

Adminned at 17 Feb 2009 12:23:06 UTC

Create a new rule “Landmines”:

There is a non-negative integer statistic known as “Landmines” which is part of the Gamestate and is tracked in the Sidebar, and which is a count of the number of mines that have been laid on the combat field as a preemptive measure by Soldiers. As a daily action, a Soldier currently not in a Skirmish may spend 5 Ammo to lay a Landmine, thus increasing the Landmine count by one.

Whenever one or more landmines explode, the number of landmines is reduced by the amount of landmines that exploded at once.

The idea is that Landmines can be used to deal pre-emptive damage to enemy troops. Since there mechanics for enemy health and representation are still being debated, I’ll propose the rest of the landmine implementation on a future proposal.

Comments

Qwazukee:

16-02-2009 02:45:40 UTC

against

Sparrow:

16-02-2009 02:48:14 UTC

imperial

Amnistar: he/him

16-02-2009 03:42:01 UTC

for Preperation is a good thing.  You have to be ready for when the Enemy comes.

Darknight: he/him

16-02-2009 04:12:56 UTC

imperial

Elias IX:

16-02-2009 05:44:47 UTC

imperial

SingularByte: he/him

16-02-2009 07:58:41 UTC

for

SingularByte: he/him

16-02-2009 07:59:31 UTC

We’ll need a way for non-admins to increase it though.

TrumanCapote:

16-02-2009 08:03:48 UTC

for

Kevan: he/him

16-02-2009 11:31:21 UTC

against We already have a “weapons” system; would make more sense for mines to be a type of weapon that someone can choose to carry, than every player having infinite minutes. We have enough game stats now; let’s have some game.

Sparrow:

16-02-2009 12:52:51 UTC

CoV against per Kevan

Makes sense.

Amnistar: he/him

16-02-2009 14:35:06 UTC

against

CoV because only admins can updatge the landmines.

Rodlen:

16-02-2009 15:55:24 UTC

against

Wooden Squid:

16-02-2009 17:39:27 UTC

against

ais523:

16-02-2009 18:15:50 UTC

against for practical reasons.

Gnauga:

16-02-2009 18:57:55 UTC

against for great justice.

Devenger:

16-02-2009 19:21:49 UTC

against I’m morally opposed to such a risky, indiscriminate form of ordinance… the possibility of (unnecessary) friendly casualties is unacceptable. I can’t see how a mine crafted from nothing but conventional ammunition can be safe to handle, either…

arthexis: he/him

17-02-2009 04:59:14 UTC

against s/k to see if the collateral damage goes up

SingularByte: he/him

17-02-2009 11:32:27 UTC

against CoV for more collateral damage

Klisz:

17-02-2009 16:11:02 UTC

against  veto

Amnistar: he/him

17-02-2009 19:44:58 UTC

veto BOOOOOOM (again by popular demand)