Proposal: Light and Shade
Passes 17-2. -Ornithopter
Adminned at 25 Jan 2010 00:38:49 UTC
In Rule 2.3 (Crises), replace “A Dormant Guest may not propose a Crisis or vote on one, and Quorum” with:-
A Dormant Guest may not propose a Crisis or vote on one, and while a Guest is Dormant, their vote on a pending Crisis is not counted. Quorum
To the end of the first paragraph of Rule 2.3, add:-
A pending Crisis may be enacted or failed as if it were the oldest pending proposal. If the oldest pending Proposal is a Crisis, the second-oldest pending Proposal may be enacted or failed as if it were the oldest pending Proposal.
To Rule 2.3, add:-
A Crisis may not be proposed or enacted while the Lights are Out.
In Rule 2.6 (Lights), replace “roll a four-sided die for each Guest” with:-
roll a four-sided die for each non-Dormant Guest
And replace “everyone in the room” with:-
every non-Dormant Guest in the room
In Rule 2.5.1 (Genealogy), replace “if a non-Dormant Guest is alone in the Library” with:-
if a non-Dormant Guest is alone in the Library and the Lights are On
In Rule 2.5.1 (Genealogy), replace “if a non-Dormant Guest is alone in the Study” with:-
if a non-Dormant Guest is alone in the Study and the Lights are On
In Rule 2.4, replace “Two of the Guests are Murderers” with “Two of the Guests may be Murderers” and “Two of the other Guests are undercover Detectives” with “Two of the other Guests may be undercover Detectives”.
Changing Crises so that they can be enacted or failed without regard to the proposal queue, so that a contentious proposal doesn’t get in the way of a unanimously angry mob. (They also can’t be enacted in the dark, since they’ll always involve “a solution to a physical problem within the manor”.) Also dropping Dormant Guests out of the vote entirely, rather than merely dropping them out of the quorum calculation.
This also has a few general fixes for light and dormancy, where it doesn’t make sense for a guest to be able to do something in the dark, or without full consciousness.
And oh, a microfix for “two of the guests are Murderers”, which - as Hix pointed out on IRC - isn’t strictly true, as there may be periods where one has idled and has yet to be replaced.
Comments
redtara: they/them
Uvthenfuv:
Oze:
Anonyman:
Keba:
Greytyphoon:
spikebrennan:
Ornithopter:
If the two oldest pending proposals are both Crises, they can be processed out of order, which could cause weirdness with “if other thing passes” clauses. Obscure enough of a problem that I’m absolutely fine with patching it later.
Hix:
Kevan: he/him
Mostly for theme - I’m imagining that most Crises will be along the lines of “tie this person up” or “make everyone empty their pockets”. An unlucky power cut could make a dramatic difference, which seems like a useful and theatrical threat to hang over any discussion.
I suppose we could add an explicit exception for a Crisis being processed in the dark if it has no gamestate effect beyond turning the lights on.
Klisz:
ais523:
Kevan: he/him
That’s why “If the oldest pending Proposal is a Crisis, the second-oldest pending Proposal may be enacted or failed as if it were the oldest pending Proposal.” is in there. (Although I realise this should really be “the oldest pending non-Crisis Proposal may be enacted”, in case there are two Crises at the bottom of the queue. I’ll patch it when I’ve got more than two minutes spare, and use the veto to kill any deliberate Crisis abuse before then.)
Darknight: he/him
Roujo: he/him
tecslicer:
Purplebeard:
Excalabur:
digibomber:
Dustin: