Wednesday, December 14, 2005

Proposal: Location

Failed 1-10, cannot be enacted without CoV. Failed by Angry Grasshopper.

Adminned at 14 Dec 2005 06:57:05 UTC

Add a new rule called “Locations” and reading as follows:

=== Locations ===

Each subsection of this Rule defines a Location that may be occupied by Protagonists.  A Protagonist may occupy a maximum of one Location at any time. Protagonists’ Locations are denoted in the GNDT field “Location”.  New Protagonists have the location “The Ruins of the Fortress of Cheese”.

Locations must include a description, maximum capacity, and list location-specific commands.

=== The Ruins of the Fortress of Cheese ===

Maximum Capacity: 100

Description: A rotting heap of what was, undoubtedly, once some of the finest and awesomest cheese. To the left you see an ominous forest, and in front of you the remains of an ancient game room.

Location specific commands:
walk forward: transports a Protagonist to The Ancient Game Room.
go left: transports a Protagonist to The Ominous Forrest.
look up: gives a Protagonist a clear view of The Floating Castle.

Add the “Location” field to the GNDT. Place all players at the ruins of the fortress of cheese.

Comments

Seventy-Fifth Trombone:

14-12-2005 05:45:02 UTC

Not bad, assuming you realize that under this wording, “location-specific commands” and “maximum capacity” don’t have to be abided by as you intended.

But I mean, I left the Grue Role deliberately vague, so maybe that was your idea too.

A couple of suggestions on rigorizing this:

- Location-specific commands, once enforced, might dictate the exact Result they yield.
- Directions should be absolute (north, south, etc) rather than relative (left, right, etc).
- Similarly, you might phrase the Description as the Result of the Examine command.

The Lone Amigo:

14-12-2005 05:47:52 UTC

imperial

I agree with 75th.

Saurik:

14-12-2005 05:48:03 UTC

This proposal defines a ‘Location’ as “must” having a maximum capacity, but then mentions other places as if they were ‘Locations’ (such as ‘The Ominous Forrest’) without either A) defining them in a subsection or B) mentioning their maximum capacity. It’s also vague whether ‘transports’ indicates changing the Location of a Protagonist or not.

(For that matter, and I’m not sure how specific people on this Nomic tend to get on things, there’s nothing that defines what a maximum capacity even is, or how it relates to the number of people in the room. Is it sufficient to just imply that?)

The Lone Amigo:

14-12-2005 06:00:42 UTC

Nope, those are all valid complaints.

Quazie:

14-12-2005 07:37:48 UTC

imperial and the thing is people vary on their inturpretations of things.  I’ve ruined dynasties with my conception of vaugitude, such ruining was then CFJed for fixage and the world moved on, but it all depends on what people see and when they see it.

Cayvie:

14-12-2005 08:02:23 UTC

against  vague as the ague

Moonwryn:

14-12-2005 08:31:02 UTC

against

Seventy-Fifth Trombone:

14-12-2005 10:18:03 UTC

against for now, since this Dynasty seems to be already taking on a refreshingly rigorous air.

ChronosPhaenon:

14-12-2005 12:03:45 UTC

against Good Idea, bad implementation

Saurik:

14-12-2005 12:35:53 UTC

I’m going to get around to explicitely giving this an against.

Elias IX:

14-12-2005 13:19:00 UTC

against Bandwagon, again.

smith:

14-12-2005 14:21:58 UTC

against peer pressure

Angry Grasshopper:

14-12-2005 14:55:31 UTC