Proposal: Looking for Trouble
S-K. ~~Chronos Phaenon
Adminned at 16 Nov 2011 01:52:12 UTC
Amend subrule ‘Bad Neighbourhood’ to read:
A Bad Neighborhood Route has a Scouting Cost of 15. When a Driver Drives a Bad Neighborhood Route, that Driver loses 1 Cash. If a Driver has at least one Bad Neighborhood Route in their pool, they may pay 2 Cash in order to remove one Bad Neighborhood Route from their pool, and place it at position DICE(N+1) in the pool of the DICE(P)th Driver in alphabetical order, where N is the number of Routes in the target Driver’s pool, and P is the number of Drivers.
This route needs scouting cost also. More complexity/options = more cash required to introduce it into the game.
Murphy:
scouting cost should be lower