Proposal: Lowering Suspicion
Illegal proposal, edited to be in the proposal category after more than 15 minutes had passed.
Adminned at 16 Dec 2017 12:09:52 UTC
In the rule Death, change this text:
5. Set NAME’s Max HP to either 2 less than it was, or 1 (whichever is higher), and set NAME’s HP to 1.
to this:
5. Set NAME’s Max HP to either 2 less than it was, or 1 (whichever is higher), set NAME’s HP to 1, and set NAME’s distance to that of the Failed Experiment performing the action.
In the rule Abilities, change this text:
Each ability has a Manifest cost.
to this:
Each ability has a Manifest cost and an Oddity.
and this:
Each Failed Experiment’s Abilities are tracked on the Failed Experiments wiki page.
to this:
Each Failed Experiment has an Oddity, which is the sum of the Oddities of their Abilities. It, along with Abilities, are tracked on the Failed Experiments wiki page.
Set the Oddity of the Ability Greenback to 2.
Add to the list of Abilities the following:
- Human Mimic (Manifest 0, Oddity -1): You know can act just like a human. If you only have one diet, which is Humanized, the Oddity of this ability is -2.
If the proposal “Abilities” passes, set the Oddity of the Ability Swordfingers to 2. Set the Oddity of the Ability Sneaky to 0. Set the Oddity of the other Abilities described in that rule to 1.
To the rule Suspicion and the following text:
If the Suspicion of a Failed Experiment is less than 0, it becomes 0.
If the Suspicion of a Failed Experiment has not changed in the last 24 hours (1 Day) they may role 1DICEX, where X is 100 minus 25*their Oddity (If X is negative or zero, role 1DICE1 instead). If the result is greater than or equal to their Suspicion, than their Suspicion is lowered by 25. Otherwise, their Suspicion becomes 101.
Madrid:
This isn’t a proposal : P