Thursday, March 13, 2008

Proposal: Lucky Charms

Because if its problems, in honorably committed suicide. Failed by Chivalrybean

Adminned at 14 Mar 2008 22:28:08 UTC

Amend the text of Rule 2.18 (“Treasure”) to read:

2.18 Treasure
There exists a finite amount of game objects called “Treasure”, which can only be created by a successful Proposal. No Captain may come in possession of Treasure in any way other than those specified by the rules. There shall be a Gamestate document in the Wiki that will track each existing Treasure and it’s owner (if it has one). For a Treasure to exist, it’s Name and Gold Value must be defined by the Proposal that created it. No two Treasures may share the same Name. The Gold Value must be a positive integer. A Treasure may or may not also have a property listed as ‘Enchantment’, which consists of a string of text describing a magical effect bestowed upon the owner of the particular Treasure. Such an effect may be invoked by the owning Captain once per day (unless otherwise stated in the Treasure’s Enchantment description) and may modify any of the invoking Captain’s stats or general game condition by a specified magnitute for a specified amount of time (or until some specified event occurs). When a Captain acquires Treasure, e may keep it for as long as e wishes, or sell it whenever e is at Port. When a Captain sells Treasure, it ceases to exist and that Captain adds it’s Gold Value to er own Gold. A Captain in posession of a Treasure may invoke its magical Enchantment when e so wishes if that Treasure has not been used previously within the specified use-limit period.

Changes in bold.

Comments

Darknight: he/him

13-03-2008 20:48:26 UTC

for

spikebrennan:

13-03-2008 20:56:17 UTC

against
because it ignores the “And you thought it was just a silly non-sequitur…” proposal.

Yoda:

13-03-2008 21:32:23 UTC

against that and “general game condition” can be interpreted to include achieving victory

Lugosh:

13-03-2008 21:55:21 UTC

against spikebrennan makes a good point. Repropose this taking that into account and I will vote for it.

As for Yoda’s objection, since treasures can only be created by proposals, just vote against any proposal to create a treasure with an enchantment that will allow a captain to directly achieve victory.

aaronwinborn:

14-03-2008 01:13:02 UTC

against Fix spikebrennan’s concern. I like it though. I think it worked well in the Valkyrie game.

Dustin:

14-03-2008 01:25:24 UTC

against I agree, and I apoligize for the mix-up. Had I remembered that the other proposal was so close to verification, I would have waited or added a conditional clause dependant upon it. I won’t make the same error again.

Consider this a self-kill. I’ll go make a revised proposal now.

Yoda: Just vote against any proposal that tries to make a game-winning treasure, as Lugosh said. And if one is able to somehow otherwise attain a winning artifact by whatever means, then they deserve it by right of ability and cunning.

aaron: I wasn’t around for the Valkyrie game (in fact this is my first real game of Nomic), but I’ll review the history if it’s available and see how that went.