Friday, March 14, 2008

Proposal: Lucky Charms rev.1

Timed out and passed 8-2 - Enacted by Chivalrybean

Adminned at 15 Mar 2008 22:31:14 UTC

Amend the text of Rule 2.18 (“Treasure”) to read:

2.18 Treasure
There exists a finite amount of game objects called “Treasure”, which can only be created by a successful Proposal. No Captain may come in possession of Treasure in any way other than those specified by the rules. There shall be a Gamestate document in the Wiki that will track each existing Treasure and it’s owner (if it has one). For a Treasure to exist, it’s Name and Gold Value must be defined by the Proposal that created it. No two Treasures may share the same Name. The Gold Value must be a positive integer. A Treasure may or may not also have a property listed as ‘Enchantment’, which consists of a string of text describing a magical effect bestowed upon the owner of the particular Treasure. Enchantments must be specified upon creation of the Treasure entity and cannot be changed otherwise except as in accordance with the game ruleset; a Treasure shall default to having no Enchantment if not specified.

An effect of Enchantment may be invoked by the Captain whom owns the respective Treasure once per day (unless otherwise stated in the Treasure’s Enchantment description) and may modify any of the invoking Captain’s stats or general game condition by a specified magnitute for: a specified amount of time; until some specified event occurs; or as a discrete instantaneous action. When a Captain acquires Treasure, e may keep it for as long as e wishes, or sell it whenever e is at Port. When a Captain sells Treasure, it ceases to exist and that Captain adds it’s Gold Value to er own Gold. A Captain in posession of a Treasure may invoke its magical Enchantment when e so wishes if that Treasure has not been used previously within the specified use-limit period.

Each Treasure is made of exactly one of the numbered Materials listed on the Non-Metallic Metal Resources Page. The name of each Treasure shall include its Material (for example, “Jade Monkey”). In addition, the Treasure’s Material must be specified at the creation of the Treasure and may only be changed as in accordance with the game ruleset.

Changes in bold. I made a few modifications for clarity to my previously attempted proposal, and I added a clause explicitly requiring Material to be specified at creation, since it wasn’t overtly stated in the “non-sequitur” proposal (and implicit legalisms make my proverbial skin crawl :> ).

Comments

Yoda:

14-03-2008 02:03:41 UTC

for

Darknight: he/him

14-03-2008 03:02:48 UTC

for

Lugosh:

14-03-2008 03:29:28 UTC

for

Dustin:

14-03-2008 04:08:19 UTC

I’m not too familiar with the customs of this particular nomic, but I hope this rule isn’t being seen as made to handle too much stuff (treasure, materials, enchantment).

aaronwinborn:

14-03-2008 12:37:24 UTC

imperial I’d personally rather see the Enchantment rule made as a sub-rule to treasures.

Jack:

14-03-2008 12:53:26 UTC

No offense, I don’t mind this proposal, but I want to see how Treasures fair first.  against

spikebrennan:

14-03-2008 18:18:20 UTC

for

Logan:

15-03-2008 01:29:09 UTC

for

Logan:

15-03-2008 01:43:52 UTC

against (cov) (if COV stands for “change of vote” which I’m assuming. :) )

I’m sorry, I have to change this - the more I think about it… I love the idea but think we need to flesh it out a bit more, if I understand right then someone could easily for themselves make a treasure with “Enchantment - Invoke at any time to gain 10,000 gold” or something along those lines?

Yoda:

15-03-2008 01:45:50 UTC

Yes, but everyone would vote against it; therefore, it would not be created.

Logan:

15-03-2008 01:50:41 UTC

for
OH!  Bah, I’m sorry, I was reading both treasure and treasure maps like, “Whenever you pass a proposal, you also get to make up a treasure”, my mistake.

Chivalrybean:

15-03-2008 05:38:49 UTC

for

Chivalrybean:

15-03-2008 05:39:57 UTC

Gamestate tracking can get complicated, but normally it is ok unless it really taxes someone, like giving the Dread Captain tons to do so they can get bust IRL and cause the dynasty to die out… {<..<}

Dustin:

15-03-2008 07:11:55 UTC

for

Perhaps in the future the rule can be properly subdivided if neccessary.