Proposal: Mafia - but we’re all the killers
self-killed failed by card
Adminned at 29 Jan 2018 19:10:28 UTC
If the Government votes AGAINST this proposal, it does nothing. (This is a proposal which requires them to do a certain job)
Create a new rule called “Survivor Court” with:
Upon the death of a Resident, the Government shall and can make a “Survivor Court” Blogpost for them. Residents may vote for a certain Resident in this Blogpost by making a comment in the format of “[X]”, where X is the name of the Resident they are voting for. Votes cannot be changed.
Once Quorum amount of votes for a person has been reached within 48 hours at a certain Survivor Court post, that person is Tortured. If the Tortured person was the one to kill (inflict the action which caused their Health to go from a non-zero value, to zero; AKA “the killing blow”) the Resident that the Survivor Court was called for, the Tortured person’s Health is set to zero as they commit suicide. However, if the Tortured person was NOT the person to kill the Resident in question - nothing happens to the Tortured person as they manage to keep sane by gripping onto their honor. However, when that happens, true murderer then undergoes a twisted killer’s ecstasy because they got away, and gain 5 Alertness and 5 Health.
After immediately after 48 hours have passed, the Survivor Court Blogpost ceases to be in play.
Create a new item as per the following:
- Poison: As a Craction, you can privately communicate to the Government that you Poison a Resident. When the Government spawns the next Crate, the Poisoned Resident’s HP will be lowered by 3, and will ceased to be Poisoned. The Poison status of a Resident is secretly tracked by the Government. Residents can only be Poisoned or not Poisoned - further Poisoning attempts on an already-Poisoned target does nothing.
Secret information play to add some spice to the combat part of the dynasty instead of mindless crowbar whacking.
Also, if you’re holding Poison, it’s pretty obvious that you’re the killer. It’s intentional. I imagine that setting up a murder would require planning and strategy (for example, passing around the Poison so that they don’t know who is the poisoner)
samzeman:
You may want to make poison limited maybe so that there won’t just be 9 poisons floating around and they become valueless. idk.
I like the concepts behind the idea, so until someone tells me why i shouldn’t, i’ll give it a yes