Monday, December 30, 2024

Proposal: Make the Slug of Death deadlier

Timed out, 3-0 with reduced quorum due to Jury voting DEF. Enacted by JonathanDark.

Adminned at 01 Jan 2025 19:15:44 UTC

In the rule “Races”, after the sentence starting “A Racing Snail”, add the following sentence:

As an exception, if the Slug of Death is on the Track, any Snail on the Track that is behind the Slug of Death does not count as Racing, and that Snail can be moved to the Bucket by any Snail.

In the Slug of Death’s Movement Rules in the rule “Slugs”, change

If there is an Ongoing Race, and it has been at least 25 hours since the Slug of Death last Crawled, and it has been least 25 hours since that Race began, any Active Player make a comment in that race saying “The Slug of Death Crawls” and cause the Slug of Death to perform the Crawl Play for that race.

to

If there is an Ongoing Race, and it has been at least 25 hours since the Slug of Death last Crawled, and it has been least 48 hours since that Race began, any Active Player may make a comment in that race saying “The Slug of Death Crawls” and cause the Slug of Death to perform the Crawl Play for that race.

We currently have a standoff in which at least one player has no incentive to do anything, and in fact I think with optimal play the current race would never end. The problem is that the Slug of Death, which is designed to give players an incentive to move, doesn’t necessarily do that when items are involved. This is the easiest way I can see to ensure that races actually end eventually (and it also breaks up the currently optimal strategy). The wording is chosen to work regardless of whether or not Defensive Proposterous passes.

Per Josh’s feedback, delay the Slug of Death’s first move so that this doesn’t lock people out of the race due to not checking every day.

Comments

Josh: Mastermind he/they

30-12-2024 16:17:25 UTC

We actually moved away from this fairly recently, as it was too easy for the SoD to move early on and lock someone out of the Race entirely before they even knew it had started.

ais523: Mastermind

30-12-2024 16:19:22 UTC

Maybe that would be better to fix by simply delaying the Slug of Death’s first move? I can add that to this proposal if you think it’s a good idea.

Josh: Mastermind he/they

30-12-2024 17:05:54 UTC

Better. Maybe beyond the scope of this proposal but it might be worth having a Slug of Mild Discomfort as well as a Slug of Death - something like the current SoD that would be bad to be behind but which may be a tactical choice a player wishes to make.

Josh: Mastermind he/they

30-12-2024 19:33:19 UTC

for

JonathanDark: he/him

30-12-2024 19:59:40 UTC

for

Desertfrog:

31-12-2024 08:43:28 UTC

imperial