Friday, October 24, 2008

Proposal: Making it to first-blood

self-killed—Yoda
Note: This is actually the oldest pending proposal if you look at the posting times.

Adminned at 26 Oct 2008 13:41:36 UTC

I had other changes planned, but right now I’ll just include the first-blood version and a couple of benefits that could go together with it.

Change the text of rule “Duels” so that it now reads:

Any Clan Lord may announce a Duel, by posting a blog entry whose title begins “Duel:”.
Any Clansman apart from the Clan Lord who announced it may step forward to fight in that Duel by posting a comment to it, stating such an intention, and listing the Items they are holding. The first two Clansmen to do so are considered to be the Duel’s Combatants.
To fight, each Combatant must send a private message to the Clan Lord who announced the Duel, listing four sequential Combat Moves. Valid Combat Moves are:-

* Punch.
* Kick.
* Grab.
* Dodge.
* Use an Item (specifying one of the Items the Clansman was holding when they accepted the Duel).

When a Clan Lord has received a list of four Combat Moves from each Combatant, he works out the results of the ten Combat Round, in sequence. In each Combat Round, the Combatant will perform their specified Combat Move, to the following effect.

If one Combatant Punched and the other Kicked, the Punching player is kicked back and takes Damage.
If one Combatant Kicked and the other Grabbed, the Kicking player is thrown to the floor and takes Damage.
If one Combatant Grabbed and the other Punched, the Grabbing player is intercepted and takes Damage.
If both Combatants Punched, Kicked or Grabbed one another, then the Combatant with the lowest Strength, Skill or Reflex score (respectively) takes Damage. If they have the same score, neither takes Damage.
If a Combatant used an Item, it has whatever effect is defined for using that Item in combat.

Whenever a Combatant takes damage, the Combat ends and no further rounds are processed, and the other Combatant is declared the Winner. If no combatant has taken Damage this Duel the Clan Lord comments that the Rounds where inconclusive, and the Combatants must resend a new list of four Combat moves. Then, the Clan Lord repeats the same process that was followed for the first list of moves. When a winner is declared, the Clan Lord must post a comment specifying the number of the Round when Combat ended.

When a Clansmen wins the Combat, both Combatants choose one of their Physical Stats and increase it by 1.
Then, the Winner increases their own Honor by half the other Combatant’s Honor divided by two and rounded down.

If 24 hours have passed since a Clansman stated an intention to fight (or since a Clan Lord declared the last series of Rounds inconclusive), but no Combat Moves have been submitted to the Clan Lord for it, that duel is cancelled and that Clansman (or men) who failed to supply Combat Moves each lose DICE4 Honor.

Comments

Yoda:

25-10-2008 03:26:01 UTC

against “he works out the results of the ten Combat Round”

Shouldn’t that be four?

arthexis: he/him

25-10-2008 04:10:59 UTC

Drats, I missed that one… but maybe we can fix it before a duel starts?

Kevan: he/him

25-10-2008 08:38:44 UTC

against Duels have already started, and this risks stalling any that are being played between this proposal and its fix enacting.

I’m slightly against this sort of first blood system anyway, as it feels like it’ll remove the focus on crazy weapon effects, and become all about timing the first, basic attack correctly.

Bucky:

25-10-2008 15:16:37 UTC

against .  My main complaint is that you can lose honor from beating a Disgraced Clansman.

Dustin:

25-10-2008 16:04:09 UTC

imperial

arthexis: he/him

25-10-2008 17:13:53 UTC

against S/K in order to aim for a fix to this proposal.