Manifesto: Rules of Order
If I end up running a Dynasty, it would have some kind of a parliamentary procedural theme to it. The actual gameplay would revolve mostly around making proposals that restrict what other proposals may be made.
If I end up running a Dynasty, it would have some kind of a parliamentary procedural theme to it. The actual gameplay would revolve mostly around making proposals that restrict what other proposals may be made.
posted by Tiberias at 28 Apr 2010 15:55:20 UTC Comments (1)
BlogNomic is an online Nomic: a self-modifying game where changing the rules is part of the game. Players make blog posts proposing additions or alterations to the ruleset, discussing and casting votes in the comments: if enough vote in favour, the rules are changed and play continues.
The game has been running since 2003 and resets every month or so. Have a look around the wiki for more information and history. New players are always welcome and can join in the game at any time.
BlogNomic is powered by pMachine ExpressionEngine.
0.9956
ais523: Mastermind
This is the basic mechanic of the Fantasy Rules Contest, and it works pretty well. (Three other unusual facts about the FRC are that the equivalents of proposals pass by default, and fail only if they’re banned by the current ruleset or if enough people dislike them to vote them down; that the victory condition is that you’re the last person legally capable of submitting a proposal; and that trying to win, at least towards the start of a dynasty-equivalent, is normally considered bad form.)