Wednesday, April 28, 2010

Manifesto: Rules of Order

If I end up running a Dynasty, it would have some kind of a parliamentary procedural theme to it.  The actual gameplay would revolve mostly around making proposals that restrict what other proposals may be made.



28-04-2010 16:17:36 UTC

This is the basic mechanic of the Fantasy Rules Contest, and it works pretty well. (Three other unusual facts about the FRC are that the equivalents of proposals pass by default, and fail only if they’re banned by the current ruleset or if enough people dislike them to vote them down; that the victory condition is that you’re the last person legally capable of submitting a proposal; and that trying to win, at least towards the start of a dynasty-equivalent, is normally considered bad form.)