Tuesday, July 24, 2012

Proposal: Manul rules


Adminned at 25 Jul 2012 13:29:28 UTC

If the proposal “Setting up the scenery” does not pass, this proposal does nothing.

Add two subrules to the rule “Manuls are living creatures”,
a subrule “Feeding” saying:

A Farmer may give his Manul a drink by reducing the number of CW he has by the number of CW the Manul drinks. If a Manul hasn’t drunk 2 Bottles with Cursed Water during a Day, he dies.

and a subrule “Breeding” with the text:

As a daily action, a Farmer owning not less than two Manuls may allow his Manuls to breed. Upon doing so, he must roll DICEN in the GNDT, where N is the total number of Manuls he has divided by two and rounded down. The result of the dice roll shows how many Manuls are born. Newborn Manuls don’t wear Amulets.

Add a new rule “Manul exchange” saying:

A Farmer may at any time buy a Manul from the Demon for 8 CW, or sell a Manul to the Demon for 7 CW. The Demon has sufficient number of Manuls and does not keep track of them.


Let me know if I’m repeating mechanics from past dynasties, though I’ve glanced through a bunch of them while in dynasty 100, I can’t be sure I’m original :)

The next question may be: how may Manuls rob each other at night? Maybe they may be secretly sent to the neighbour, where they choose a random Manul that stayed and try to steal their Amulet?

Ideas are more than welcome.


Clucky: he/him

24-07-2012 22:24:11 UTC

against Runs the risk of badly suffering from “the rich get richer”, though the “need to feed your manuls” could be used to combat that. The real issue is that if you don’t log in for a day, you lose all your dudes.

quirck: he/him

24-07-2012 22:33:16 UTC

Well, I thought about defining a day similar to Cycle in southpointingchariot’s Dynasty.

When you have more than certain amount of Manuls, you can’t keep them long since you run out of CW.

Clucky: he/him

24-07-2012 22:36:03 UTC

In SPC’s dynasty missing a cycle hurt, but it didn’t kill everything. Also if you redefine a day, you break a lot of other parts of the ruleset that refer to the concept of a “day”.


24-07-2012 22:37:42 UTC

against I might miss a day here and there.

quirck: he/him

24-07-2012 22:38:23 UTC

That’s why I didn’t redefine it. But I do need a 2 CW per day per Manul loss since otherwise rich gets richer. Could you suggest a better way to introduce this?

Clucky: he/him

24-07-2012 22:39:54 UTC

make it automatically deducted? you are automatically killing them off afterall…

Vovix: he/him

24-07-2012 22:44:11 UTC

against to this. Should change it to an automatic system, or at least allow feeding in advance.

quirck: he/him

24-07-2012 22:48:13 UTC

Agree, then this will be reproposed later with something like “As a daily action, each Manul drinks two Bottles with Cursed Water unless a Farmer owning him prohibits it. If a Manul hasn’t drunk 2 CW during a day, he dies. Manuls wearing an Amulet drink first”.

Or you may do it as well :)

quirck: he/him

24-07-2012 22:50:04 UTC

Well, then thinking about it, should the automatic action be a bit more complex: breeding as much as possible, selling newborn Manuls and then feeding?

quirck: he/him

24-07-2012 22:51:18 UTC

Feeding in advance also seems a good idea :) But you have to know when you’re going to be absent, which is not always possible.

Clucky: he/him

24-07-2012 23:06:18 UTC

I mean, there is a difference between ‘you don’t do and you fall behind’ which is bad, and ‘you don’t do this and you lose everything’ which is unplayable. I think automating feeding, and making is so that if they die you sell them first would probably solve some of the problems. still not completely sold on the whole idea though. Just seems very grindy without much purpose. If you sell all your babies, you expect to get 7M/4 CW back where M is the number you started with, so unless you have more CW sources you expect to lose some each time which isn’t stable, and if you add more CW sources you make you quickly hit a point where people will start making exponential profits.

quirck: he/him

25-07-2012 01:54:20 UTC

against S/K

Actually the sell price should probably be 6, not 7. So that the optimum manul count is 6: when they breed, the average babies count is 2, and selling them allows to feed the 6 Manuls. With 7, that number is 14 which is probably bad :D

Also maybe I should share some ideas so that the stuff can be proposed quickier