Proposal: Map (take 1)
Self-Killed. Clucky
Adminned at 14 Mar 2007 07:55:23 UTC
Proposal to add a new Dynastic rule, entitled “Map of Europe”, and take other actions, as follows:
Part 1:
The following image document, which is referred to as the “Map”, shall be a gamestate document and shall be appropriately linked from the main page and the wiki:
http://www.xcelco.on.ca/~ravgames/dipmaps/modern_ra.gif .
Part 2:
Add a new Dynastic rule, entitled “Map”, reading as follows:
The image document http://www.xcelco.on.ca/~ravgames/dipmaps/modern_ra.gif is referred to as the “Map” and is a gamestate document. The term “Territory” refers to a named territory on the Map. Named territories consist of territories with a three-letter abbreviated name (indicated on the map), or territories with a longer name in which three letters are underlined (such as Algeria or Mid-Atlantic Ocean). Territories are either land territories or sea territories (with sea territories including North Atlantic Ocean and all other territories of that color, and land territories being all other territories). Areas on the map that are not named territories (such as, for example, Sicily or Sudan) are disregarded and have no game effects. Territories may be referred to by their full name or their unique three-letter abbreviated name (the name indicated on the map, or the underlined letters in the name indicated on the map). Territories that are only labeled with a three letter name on the map (such as “Bor”, “Ska” or “Lat” may also be referred to by the full name for the territory as identified at http://variantbank.org/results/rules/m/modern2.htm .
A territory is considered adjacent, or bordering, another territory if the two territories border on the map. For example, KRA (Krakow) borders SLO (Slovakia), and NTH (North Sea) borders YOR (Yorkshire).
An additional territory, called “OUTER SPACE”, is considered to be in existence. “OUTER SPACE” borders KAZ (Kazakhstan), SWI (Switzerland) and ICE (Iceland).
Each Agent has a Location. Each Agent’s initial Location is a land territory on the Map that is assigned to that Agent via a confidential message from the Mastermind.
Movement:
Not more than once every three (3) days, a particular Agent may choose to move from the territory in which e is then located, as follows (but subject to the Movement Restrictions described below):
* The Agent may move to any territory adjacent to eir current Location; and
* The territories of LON (London), FRA (Frankfurt), MOS (Moscow) and CAI (Cairo) are considered “Airport Territories”. An Agent who is located in an Airport Territory may move to any other Airport Territory, so long as the Agent posts a message to the main blog stating “X was spotted aboard a plane leaving Y” (with the Agent’s name being substituted for X, and the territory that the Agent left being substituted for Y).
* Particular Gadgets or other Rules or gamestate documents may permit other kinds of moves.
The GNDT will contain a statistic for each Agent, labeled “Last Known Location”. Until an Agent moves, eir GNDT-reported “Last Known Location” will be “-”. An Agent moves by changing eir GNDT “Last Known Location” to the name of the territory that e departed from (note emphasis). For example, if Agent X’s initial location is PAR (Paris), eir initial “Last Known Location” is “-”. If e moves from PAR (Paris) to LYO (Lyon), then the move will not be effective until e changes eir GNDT “Last Known Location” to PAR (Paris). An Agent who moves must also, within 1 hour of changing eir GNDT “Last Known Location”, send a private message to the Mastermind identifying emself and stating that e is moving from Y to Z (substituting Y for the territory that e is leaving and Z for the territory that e is entering). If the move is anything other than a move to an adjacent land territory, then e must also briefly identify the circumstances that permit em to make the move.
Movement restrictions:
Sea Restrictions: Notwithstanding the rules under “Movement” above, an Agent may not move into a sea territory unless: (i) the Agent has a Gadget that permits that Agent to move into a sea territory; or (ii) another Rule or other gamestate document permits the move.
Iron Curtain: The following territories are considered to be “Behind the Iron Curtain”: MUR (Murmansk), URA (Urals), SIB (Siberia), STP (St. Petersburg), GOR (Gorky), VOL (Volga), MOS (Moscow), CRP (Central Russian Plateau), ROS (Rostov), CAU (Caucasus), KAZ (Kazakhstan), AZE (Azerbaijan), ARM (Armenia), GEO (Georgia), DON, KHA (Kharkov), SEV (Sevastopol), ODE (Odessa), KIE (Kiev), POD (Podolia), RUM (Rumania), MOL (Moldova), BUL (Bulgaria), MAC (Macedonia), ALB (Albania), SER (Serbia), BOS (Bosnia), CRO (Croatia), HUN (Hungary), SLO (Slovakia), CZE (Czech), SAX (Saxony), BER (Berlin), PRU (Prussia), SIL (Silesia), GDA (Gdansk), WAR (Warsaw), KRA (Krakow), BIE (Bielorussia), LIT (Lithuania), LAT (Latvia), EST (Estonia). All other provinces are considered to be “The Free World”. An Agent may not move from a territory in The Free World to a territory Behind the Iron Curtain, or vice versa, unless (i) the Agent has a Gadget that permits that Agent to make such a move; or (ii) another Rule or other gamestate document permits the move.
Any number of agents may be located in a particular territory.
BabylonJasmine:
I would really prefer a map of the whole world.