Saturday, March 31, 2007

Proposal: May take on Complexity

S-Ked.—Chronos

Adminned at 01 Apr 2007 12:39:59 UTC

Add a Sub-Rule Complexity to Evolutionary Variables:

Each Lifeform has a value called “Complexity Maximum”, which is tracked in the GNDT’s column “CMax”.  A new Lifeform begins with CMax equal to the CMax of the active Lifeform with the lowest CMax.

The Complexity of a Lifeform is construed to be the sum of all levels that lifeform has in eir Evolutionary Variables.

No Evolutionary Variable may be raised if that would result in a lifeform’s Complexity being greater than eir CMax.

A lifeform may often, instead of increasing one of eir evolutionary variables as per sub-rule Evolutionary Variables, spend C * 10 * (2)^X DNA Points, where C is eir current CMax, to increase eir CMax by X.

Comments

Clucky: he/him

31-03-2007 14:40:56 UTC

Formula needs changing.

I mean, say your CMax is 10. It would cost 200 to increase your CMax to 11 and then 220 to increase it to 12. But it would cost 400 to increase it from 10 to 12 in one bite. Is that intentional?

Additionally, this *greatly* increases the cost of leveling a creature up. I had already tweaked the formula so that it progressed at a comfortable rate and took into account species growth. While I am not against the notion of complexity, I donno if spending DNA is the best way to deal with it. If that was the case, you could simply incorporate it into the formula.
  against

Cosmologicon:

31-03-2007 15:15:13 UTC

against

ChronosPhaenon:

01-04-2007 00:31:45 UTC

About it being cheaper to increase more points in a go than in small steps, it was intentional. We can always come with other forms of CMax increasing later.

Hix:

01-04-2007 01:20:30 UTC

against I think the current formula already ramps up quickly enough that restrictions on the sum of my levels aren’t necessary.

ChronosPhaenon:

01-04-2007 19:39:07 UTC

against Ok, S-K.