Proposal: May take on Complexity
S-Ked.—Chronos
Adminned at 01 Apr 2007 12:39:59 UTC
Add a Sub-Rule Complexity to Evolutionary Variables:
Each Lifeform has a value called “Complexity Maximumâ€, which is tracked in the GNDT’s column “CMax”. A new Lifeform begins with CMax equal to the CMax of the active Lifeform with the lowest CMax.
The Complexity of a Lifeform is construed to be the sum of all levels that lifeform has in eir Evolutionary Variables.
No Evolutionary Variable may be raised if that would result in a lifeform’s Complexity being greater than eir CMax.
A lifeform may often, instead of increasing one of eir evolutionary variables as per sub-rule Evolutionary Variables, spend C * 10 * (2)^X DNA Points, where C is eir current CMax, to increase eir CMax by X.
Clucky: he/him
Formula needs changing.
I mean, say your CMax is 10. It would cost 200 to increase your CMax to 11 and then 220 to increase it to 12. But it would cost 400 to increase it from 10 to 12 in one bite. Is that intentional?
Additionally, this *greatly* increases the cost of leveling a creature up. I had already tweaked the formula so that it progressed at a comfortable rate and took into account species growth. While I am not against the notion of complexity, I donno if spending DNA is the best way to deal with it. If that was the case, you could simply incorporate it into the formula.
