Thursday, July 14, 2011

Proposal: May the best gladiator win!

Reaches quorum, 8-1. Josh

Adminned at 16 Jul 2011 02:19:04 UTC

Add the following paragraph to the end of the rule “Death and Scorekeeping”:

The first Gladiator to have 20 Frags achieves victory.

I figure that one can get at most 1 frag per turn (or 2 if they’re really lucky), which means 2 frags per week.  20 frags would take about 10 weeks, but then we have the stickybomb proposal about to pass.  Stickybombs will take a few turns to explode, awarding 2 people a frag.  Hopefully, we should be getting more ways to kill each other soon, but I think this is a good goal to strive for right now.

Comments

mideg:

14-07-2011 18:14:57 UTC

for

Blacky:

14-07-2011 18:26:34 UTC

for

scshunt:

14-07-2011 20:35:00 UTC

imperial

Doctor29:

14-07-2011 23:46:22 UTC

for

aguydude:

15-07-2011 00:01:48 UTC

imperial

Bucky:

15-07-2011 02:35:53 UTC

for

Josh: Observer he/they

15-07-2011 06:14:05 UTC

for

Ely:

15-07-2011 06:39:03 UTC

against  against  against
1. Boring grinding
2. We’re going to get there all at the same time, and if someone doesn’t manage it, it’s because they’re unlucky or not active.
3. Too easy to team up
4. I’m still against points, I feel they take some of the fun out of the game, I prefer pratical objectives.

mideg:

15-07-2011 07:29:38 UTC

CoV imperial

SingularByte: he/him

15-07-2011 08:02:50 UTC

against I agree with Kitty.

Subrincinator:

15-07-2011 09:26:33 UTC

imperial

Ely:

15-07-2011 18:22:12 UTC

At most 1 frag per turn.
Plus, it’s very hard to prevent an active gladiator not to get that frag, (at least one gladiator every day will move to a dangerous square, the first one to shove them gets a Frag)
Ergo
The Gladiators with 0 Frags have little winning chances.
Why on hell do they vote FOR?
And from now on we’ll have two months and an half of grind
ing.
After the first week, someone will propose: “let’s add some interesting ways of killing people!”
If it will pass, this will become a luckfest.
After the first two weeks, someone will propose “let’s do 10 Frags instead!”
Or a lot of people will Idle (it is summer and they have no chances after their one week long Idling).
And this victory condition requires also very little strategy. Just kill anyone and avoid walking too near the hazards. If you need, risk getting killed to kill. Wow.
Sorry I’m a little disappointed. :)

mideg:

15-07-2011 18:35:12 UTC

Whil Kitty has some points, I wouldn’t vote against something because there will be future proposals I do not like following.

ais523:

15-07-2011 18:43:34 UTC

@Hello Kitty: the point you’re missing is that most of the time, the majority of players are not trying to win, and in fact frequently do self-destructive actions. Also, the opposite problem exists, that in nomic the best move (from the point of view of winning) is, nearly always, one that makes the game you’re constructing worse.

Ely:

15-07-2011 20:10:03 UTC

mideg: I don’t like the Frags mechanics, and think that no proposal that I come to mind could improve it. This proposal adds the disliked mechanics, so I vote AGAINST it.

ais532: I make a lot of self-destructive moves. My point is, while voting FOR is self-destructive, it will make the game worse too, and between a mechanics that leaves equal possibility to everyone (mine) and this one, people almost unanimously choose this. I just can’t understand.

mideg:

16-07-2011 06:28:37 UTC

Well, we would never get any victory condition for any individual win if everyone followed this logic. As there’s usually only one winner, the majority does not win. Thus, they should vote against any victory condition.

Fortunatly, it doesn’t work like this in many cases and we still get victories.