Proposal: Measuring range increase, like a boss
Vetoed. Failed by Kevan.
Adminned at 12 Nov 2019 09:24:46 UTC
Amend all instances in the Ruleset of “1000” to “2000”.
Then, amend “Each time a Monster causes a non-Monster Adventurer or the Cathedral to lose an amount of HP via a Battle Action, that Monster gains that same amount of Havoc” to:
Each time a Monster causes a non-Monster Adventurer or the Cathedral to lose an amount of HP via a Battle Action, that Monster gains that same amount of Havoc if their Havoc is less than 1000. If it is 1000 or more, they gain half that amount instead.
I think it might be possible to hit 1000 Havoc pretty consistently. This helps tell the difference between two or more players that may hit 1000+.
Kevan: he/him
Looks like it’s going to take me five rounds minimum to hit a thousand, at which point I’ll surely have been killed?