Friday, December 11, 2020

Proposal: Mechanoids IIII - Last chance

Timed out and failed, 1-5. Josh

Adminned at 13 Dec 2020 22:54:24 UTC

If “Mechanoids III - Unique Powers” is enacted, this does nothing.

Otherwise.

In rule “Pilots and Shells”, subrule “Mods”

Change:

Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
.Fire Mechanoid - No description
.Water Mechanoid - No description
.Wind Mechanoid - No description
.Earth Mechanoid - No description
.Dark Mechanoid - No description
.Electric Mechanoid - No description
.Metal Mechanoid - No description


To:

Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar on the Pilot Roster. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-” on the Pilot Roster.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
A Mechanoid has a name (which is flavor text) and an ability, notated as “Name - Ability”
As an action, a Pilot may use their Mechanoid’s ability, or change Mechanoid Types and use their new Mechanoid’s ability, but not both. This action may not be taken again until it’s been 60 hours since the last time they took this action.

.Fire Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Water Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats.
.Wind Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats.
.Earth Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 30 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 10 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Dark Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Power and gain 40 Attack added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Defense added to their Shell’s stats.
.Electric Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Power and gain 40 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Attack added to their Shell’s stats.
.Metal Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Attack and gain 40 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Power added to their Shell’s stats.
.Light Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 20 Power, gain 20 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 20 Power, gain 20 Attack and gain 30 Defense added to their Shell’s stats.
.Psychic Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 20 Power, gain 10 Attack and gain 20 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 20 Power, gain 30 Attack and gain 20 Defense added to their Shell’s stats.
.Wisdom Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 20 Attack and gain 20 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 20 Attack and gain 20 Defense added to their Shell’s stats.

Comments

Josh: Observer he/they

12-12-2020 08:33:12 UTC

against Still no interest in dice. Sorry.

Kevan: he/him

12-12-2020 12:57:16 UTC

against

Coderblaze:

12-12-2020 15:40:34 UTC

against

robotabc773: he/him

12-12-2020 19:16:52 UTC

against Also it still says “added to their Shell’s stats” which is still not correct.

Bucky:

12-12-2020 20:05:04 UTC

imperial  against

Bucky:

13-12-2020 19:33:02 UTC

“Unique Powers” passed, so this is just a no-op queue blocker.