Proposal: Mechanoids IIII - Last chance
Timed out and failed, 1-5. Josh
Adminned at 13 Dec 2020 22:54:24 UTC
If “Mechanoids III - Unique Powers” is enacted, this does nothing.
Otherwise.
In rule “Pilots and Shells”, subrule “Mods”
Change:
Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-”.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
.Fire Mechanoid - No description
.Water Mechanoid - No description
.Wind Mechanoid - No description
.Earth Mechanoid - No description
.Dark Mechanoid - No description
.Electric Mechanoid - No description
.Metal Mechanoid - No description
To:
Mechanoids can help assist Pilots in combat or research.
Ownership of any Mechanoids will be tracked on Ansible Hangar on the Pilot Roster. Until a Pilot assigns or sets themselves a Mechanoid, they will be set to “-” on the Pilot Roster.
More than one Pilot can own the same Mechanoid Type.
Pilots can only assign themselves 1 Mechanoid.
A Mechanoid has a name (which is flavor text) and an ability, notated as “Name - Ability”
As an action, a Pilot may use their Mechanoid’s ability, or change Mechanoid Types and use their new Mechanoid’s ability, but not both. This action may not be taken again until it’s been 60 hours since the last time they took this action.
.Fire Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Water Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats.
.Wind Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 30 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 10 Attack and gain 30 Defense added to their Shell’s stats.
.Earth Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 30 Power, gain 10 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 10 Power, gain 30 Attack and gain 30 Defense added to their Shell’s stats.
.Dark Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Power and gain 40 Attack added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Defense added to their Shell’s stats.
.Electric Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Power and gain 40 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Attack added to their Shell’s stats.
.Metal Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 40 Attack and gain 40 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 40 Power added to their Shell’s stats.
.Light Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 20 Power, gain 20 Attack and gain 10 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 20 Power, gain 20 Attack and gain 30 Defense added to their Shell’s stats.
.Psychic Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 20 Power, gain 10 Attack and gain 20 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 20 Power, gain 30 Attack and gain 20 Defense added to their Shell’s stats.
.Wisdom Mechanoid - Roll DICE10. If the result is an odd number, the pilot will gain 10 Power, gain 20 Attack and gain 20 Defense added to their Shell’s stats. If the result is an even number, the pilot will gain 30 Power, gain 20 Attack and gain 20 Defense added to their Shell’s stats.
Josh: Imperator he/they