Tuesday, August 22, 2023

Proposal: Meet and Greet

Timed out and enacted, 3-0 with an unresolved imperial DEF. Josh

Adminned at 24 Aug 2023 13:37:22 UTC

In the rule “Factions”, add a subrule named “Socialize” and give it the following text:

When a District performs the Socialize action, they privately send a message to the City containing a Culture where the Positions are chosen by the District and the Loyal or Disloyal Positions are not included. At their earliest convenience, the City should privately respond with the number of those Positions that are in the Culture of one or more Factions that the District is housing, counting 1 per Position regardless of how many Factions’ Cultures it matches.

In the rule “Upsides and Downsides”, replace the text “it may choose to either Gather, Innovate or gain 1 Order.” with

it may choose to either Gather, Innovate or gain 1 Order, and in addition may choose to Socialize.

 

Josh mentioned that he’d like the Factions’ Positions to be puzzle-like, so here’ s one idea for that.

When Governing, a District can play a Mastermind-like guessing game to find out what Positions their housed Factions might have in their Cultures. The result is just ambiguous enough to avoid being overpowered.

Comments

lemon: she/her

22-08-2023 14:10:00 UTC

greentick, mastermind’s always fun! i also enjoy the way that we’re carefully stacking more and more actions on top of the narrow foundations of this dynasty’s basic action schema, like a game of procedural jenga :u

JonathanDark: he/him

22-08-2023 15:02:55 UTC

That’s part of the fun of it, for me. We have a nice simple core concept, but it would get boring if that’s the only thing we had going, so careful addition of concepts without bloating the ruleset or steering too far away from the core theme is the trick.

Josh: he/they

22-08-2023 20:53:00 UTC

for

Kevan: City he/him

23-08-2023 08:19:44 UTC

imperial

lemon: she/her

24-08-2023 00:23:30 UTC

for