Monday, April 17, 2017

Proposal: Merchandising

Failed 2-7—arthexis

Adminned at 18 Apr 2017 22:20:11 UTC

Create a new rule listed “Merchandising” and add the following text under it:

Managers and the Commissioner may have a merchandising deal for any of their Bloggers provided that Blogger has played at least one Bloggsball game.  A Blogger may only have one merchandising deal at a time, which is tracked on the Blogger Roster page. Deals are made in a Story Post (the Merch) in which the manager describes the various things that their Blogger might be shown in, such as bobbleheads, hats, dog food and what brand they represent. After that post they make a DICE10 roll in the GDNT and pays $(X * 1000) (called a Merch), where X is the DICE10 roll. That number is also tracked on the Blogger Roster page.

Each time a Blogger plays a game and if they have not been on a losing team in the past two games that Blogger has played, then their Manager adds cash equal to that Blogger’s Merch into their cash.

Comments

Madrid:

17-04-2017 09:04:56 UTC

Snowbally mechanic but oh well for

Matt:

17-04-2017 14:00:25 UTC

against

derrick: he/him

17-04-2017 14:32:15 UTC

Too dependent on rng and winning.  You can make a lot of money losing in sports.

arthexis: he/him

17-04-2017 14:36:57 UTC

for I think its a good start. I would later amend it for losers as well, as derrick said.

orkboi:

17-04-2017 16:01:00 UTC

against

card:

17-04-2017 16:03:13 UTC

[derrick] Maybe halved for the losers or just added on per game played regardless of winning or losing?

derrick: he/him

17-04-2017 17:30:05 UTC

And the RNG is really crappy. But yes, that would be much better.

derrick: he/him

17-04-2017 17:30:17 UTC

against

Oracular rufio:

17-04-2017 18:29:07 UTC

against

pokes:

18-04-2017 00:50:31 UTC

against I like the concept though.

Publius Scribonius Scholasticus: he/they

18-04-2017 10:32:17 UTC

against I like the concept, but seems overly RNG-heavy.

Ryntai:

18-04-2017 21:18:40 UTC

against