Proposal: Merriam-Webster is not helpful here [Appendix]
Timed out and failed, 1-3. Josh
Adminned at 25 Apr 2023 20:52:19 UTC
Add a term and definition to the rule “Keywords” under the heading “Other” as follows:
Variable
A variable is a persistently tracked element of gamestate—such as a number, a text string, a null value, or an element from a defined set—which may belong to an entity, such as a player, or may belong to the dynasty or the game itself.
This is my understanding of the term “variable,” as used in the context of Blognomic, and it is heavily influenced by my background in software. But not everyone brings the same assumptions I do to this game. Does this definition align with your own concept of the term? If not, I think we should try shaking out the differences.
Josh: he/they
I don’t think I agree with this definition.
I have since quibbles with the word ‘persistent’, which I think means something different technically va colloquially, but most importantly for me this definition misses an important factor that differentiates a variable from a non-variable: a defined method by which it can be changed. (That element is complex, by the way, as I think that player names are non-variable despite there being a defined method by which they can be changed…)