Monday, March 19, 2012

Proposal: Military Industrial Complex

Self-killed ~ southpointingchariot

Adminned at 20 Mar 2012 21:28:49 UTC

Change, in the rule “Institutions” the text:

The Legion: When a player Influences the Legion, they gain 2 Power and 1 Marine.

to

The Legion: When a player Influences the Legion, if they directed no marines to the Legion that cycle, they gain 2 Power and 1 Marine.

Append to the same rule the text:

The Rebels: When a player Influences the Rebels, if they directed no marines to the Rebels that cycle, they gain 2 Marines and lose 1 Power and 1 Councilman.

If the majority of EVCs on this proposal include the text “I thought that might be confusing”, change, in the rule Directions, the text

A Player may not Direct more Resources than they have

to

A player may not, in a single Cycle, Direct more than they possess of any Resource to all Institutions combined.

Part of a series of planned reforms to avoid loops, pick up the pace, and address ambiguities.

Comments

southpointingchariot:

19-03-2012 20:33:51 UTC

for I thought that might be confusing.

Patrick:

19-03-2012 20:35:43 UTC

against
I don’t like the idea of not being able to use marines on the Legion and Rebels, I’d like to see how things start off before making a change like that.

scshunt:

19-03-2012 20:39:02 UTC

against as the Rebels don’t require having power or councilmen.

I thought that might be confusing.

ChronosPhaenon:

19-03-2012 20:41:57 UTC

against I thought that might be confusing

And I’m with Patrick here on both counts.

Clucky: he/him

19-03-2012 20:58:07 UTC

against per scshunt

Murphy:

19-03-2012 21:37:56 UTC

against per Patrick and scshunt

Cpt_Koen:

20-03-2012 01:03:26 UTC

against per everyone
I thought the new wording might be even more confusing.

omd:

20-03-2012 03:28:49 UTC

against

Josh: he/they

20-03-2012 07:46:59 UTC

for

Soviet Brendon:

20-03-2012 19:25:15 UTC

imperial

Klisz:

21-03-2012 02:47:16 UTC

against

southpointingchariot:

21-03-2012 04:24:17 UTC

against