Thursday, December 15, 2005

Proposal: Ministry of Health

Passed 13-0, reaches quorum. Two votes have the phrase “Don’t change the system”—we’ll be using ‘Health Points’. Enacted by Angry Grasshopper

Adminned at 16 Dec 2005 13:25:45 UTC

Add a rule entitled Health:

Every Protagonist has an HP value, which stands for Health Points. Every Protagonist also has a Max HP value, which stands for Maximum Health Points. A Protagonist’s HP value may not be greater then eir Max HP value or less than 0 HP. Values for HP and Max HP may not be changed unless some action defined by the ruleset allows the change. If an action lowers a Protagonist’s HP to less than 0, that Protagonist has 0 HP. If an action raises a Protagonist’s HP to more than eir Max HP, that Protagonist has an HP value equal to their Max HP value. Values for HP and Max HP must be integers.

===Continue?===

If a Protagonist has 0 HP, that Protagonist has eir location immediately changed to “The Ruins of the Fortress of Cheese”.

Add a GNDT field entitled HP.
Add a GNDT field entitled Max HP.
Set all Protagonist’s HP and Max HP to 50.

If more than half of the counted votes in the comments of this proposal contain the phrase “Don’t change the system”, replace every occurence of “Health Points” with “Hit Points”.

If there is no GNDT field entitled Location, repeal the following:

===Continue?===

If a Protagonist has 0 HP, that Protagonist has eir location immediately changed to “The Ruins of the Fortress of Cheese”.

Comments

Angry Grasshopper:

15-12-2005 13:42:51 UTC

Ooh.

Salamander:

15-12-2005 13:48:43 UTC

for  Can’t wait for the corpse runs!

ChronosPhaenon:

15-12-2005 13:52:51 UTC

for, though I’d write it this way:

Protagonists have an HP value, which stands for Health Points, and Max HP value, which stands for Maximum Health Points, which are tracked by the GNDT as integer non-negative numbers.

If an action would lower a Protagonist’s HP to less than 0, set that Protagonist’s to 0 instead. If an action would raise a Protagonist’s HP to more than eir Max HP, set that Protagonist’s HP value equal to eir Max HP value instead.

Quazie:

15-12-2005 14:35:37 UTC

for

Cayvie:

15-12-2005 15:30:17 UTC

for

notafraud:

15-12-2005 17:15:38 UTC

for

AgentHH:

15-12-2005 18:53:30 UTC

for

Saurik:

15-12-2005 20:13:18 UTC

I’m going to vote for, but I feel the wording about “If a Protagonist has 0 HP, that Protagonist has eir location immediately changed to “The Ruins of the Fortress of Cheese”.” is going to cause some serious problem. This is an ongoing event that causes an instantaneous one. So I could, with 0 HP, walk to another location, but continually my Location will be set to The Ruins of the Fortress of Cheese. That’s either A) a contradiction or B) jittery (as I can have my Location reset, but then it’s immediately reset again). If there were two rules worded in such a way, I’d be continually bounced back and forth between two locations. (Like a rule that stated “If I am hungry, my Location is immediately set to The Kitchen.”.) It really should be worded “If a Protagonist’s HP _becomes_ 0.”

Seventy-Fifth Trombone:

15-12-2005 21:20:43 UTC

for

Ditto Saurik’s concern, though.  Plus, the Rule really should state that the GNDT fields are where this stuff is recorded.  But this one’s not worth killing the Proposal over, I don’t think.

Saurik:

15-12-2005 22:10:48 UTC

While it does seem weird to specify a GNDT field is created and then not use it in the Rule text, I feel the statement again needs to be made that if the Rules state that HP is a property that Protagonists have, and that property for some particular protagonist is currently 50, the Rule shouldn’t have to go mucking about with “and this information is stored in the GNDT”. The GNDT can still have that information, but it isn’t normative.

Let’s look at the incredibly strict tournement rules for Magic: The Gathering as an examplar. No where does it state that your current life total is stored using a 20-sided die next to you. It doesn’t state that you need to rotate that die in order to change your life total. It does make very clear at all times exactly how much life you have, however, and if there’s any confusion you can argue about it within the ruleset and come to a definitive answer. This also leads to much greater flexibility as players can use poker chips, custom counters, or even just choose to normally remember the totals in their heads. Extra text in the rules as to how this value is to be physically represented for other humans to see is just wasted Rule text.

vee:

15-12-2005 23:51:57 UTC

for

Excalabur:

16-12-2005 04:20:39 UTC

for Don’t change the system!

Saurik:

16-12-2005 04:40:31 UTC

Actually, I do like Hit Points better: for Don’t change the system

Seventy-Fifth Trombone:

16-12-2005 12:34:19 UTC

for  Don’t change the syste

(duplicate vote + magic phrase)

Saurik:

16-12-2005 20:36:10 UTC

75th: but you forgot an m. ;P

danopato:

16-12-2005 20:46:21 UTC

for