Thursday, October 17, 2019

Proposal: Miss Terry

Self-killed. Failed by Kevan.

Adminned at 18 Oct 2019 07:59:50 UTC

Create a new rule called “Mystery Variable”:

EMs have a Mystery Variable, which is an integer tracked in the GNDT. Once per dynasty, an EM can set their Mystery Variable to a number that isn’t 0. An EM cannot take dynastic actions unless their Mystery Variable has been set in this way. A Mystery Variable defaults to 0.

If the current month is November and this paragraph hasn’t been removed, new proposals must propose to remove this paragraph (ie. this one starting with “If the current month (...)” and ending with “(...) meaning to the game”). This paragraph should be removed along having the Mystery Variable renamed along having it given a further meaning to the game.

A bit of a social experiment.

Comments

Kevan: HE/HIM

10-17-2019 08:54:33 UTC

Isn’t choosing gamestate variables before we’ve fully decided their purpose quite a common thing in BlogNomic? You might as well attach “must choose before continuing” to Continents or IO.

Cuddlebeam:

10-17-2019 08:58:33 UTC

Yup, it is common. But this removes all thematic connotation that could clue into what it may imply.

Kevan: HE/HIM

10-17-2019 13:36:55 UTC

against Seems bland to remove “all thematic connotation” from a part of the game.

pokes:

10-17-2019 14:15:03 UTC

against

Farsight:

10-17-2019 18:25:36 UTC

imperial

Cuddlebeam:

10-18-2019 05:25:33 UTC

against k