Proposal: Moar Routes
Cannot be enacted without a CoV. 1-9. ~~Chronos Phaenon
Adminned at 01 Dec 2011 15:18:17 UTC
Add the following list of subrules to Routes
Posh
A Posh route has a scouting cost of 15. When a driver drives an Posh Route, that driver earns 4 Cash.Tags: CASH
Limo
A Limo route has a scouting cost of 20. When a driver drives an Limo Route, that driver earns 5 Cash.Tags: CASH
Charity
An Charity route has a scouting cost of 2. When a driver drives a Charity route and he does not have the least (or tied for the least) he must pick a player with the the least (or tied for the least) amount of cash and transfer one cash from himself to that player. If he does so, his charity score (an integer tracked in the GNDT in a column called “Charity” with default value 0) increases by 1.Tags: TEAMWORK
Caffeinated
A caffeinated route has a scouting cost of 8.
In the rule “Routes” replace
“and the first five Routes in their pool (or all if there are fewer), become Active.”
with
“and the first five + C Routes, where C is the number of Caffeinated routes in their pool, in their pool (or all if there are fewer), become Active.”
Create a Charity column in the GNDT
Adding some high cost high reward cash routes. Also adding a new mechanic with charity which could be made useful later. Also adding a way to activate more routes, as the expensive of cluttering your pool with useless routes.
Cpt_Koen:
Charity is interesting, but does it fit with Coppro’s Ascension Address “This company needs to make more money!”? And I’m not sure if adding a mechanics we know nothing about when a victory condition Proposal is pending is a good idea.
Caffeinated Routes are fun. They made me laugh, and I like the way they work. Though I think they give even more power to Highway Routes.
Also the wordings of the 5+C thing and of the Charity subrule are weird.
I would have voted for the Caffeinated though.