Monday, June 14, 2010

Proposal: Monster Inventories

Times out and fails 4-3. -Bucky

Adminned at 19 Jun 2010 09:42:31 UTC

Add a new rule, Monster Inventories:

Monsters may carry items; this is known as the monster’s inventory. When an @ kills a monster, all items in that monster’s inventory move to that @‘s inventory.

Change:

Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1.

in rule 2.5.2 to:

Whenever an @ fights in a ranged encounter while wielding a ranged weapon, they decrease the number of that weapon they carry by 1, and 1 of that weapon is added to the monster’s inventory.

Implementing monster inventories, so you can loot stuff.

Comments

Bucky:

14-06-2010 20:52:18 UTC

Mostly for , but Ranged weapons should have some chance of getting lost.

Hix:

14-06-2010 22:06:20 UTC

against Oh, gods.  Please don’t further encourage kill stealing.

Darknight: he/him

15-06-2010 21:16:04 UTC

against Works better for me if there was a way to split the loot between everyone who attacks the monster, with the one who gets the kill getting any odd loot out. EX: 4 @‘s attack a monster with 5 items. @ 2 gets the kill so he’d get 2 items and the others would get one. Would that be a better idea Hix? If so I’ll propose it.

Kyre:

18-06-2010 15:52:05 UTC

for

Galdyn:

19-06-2010 01:14:55 UTC

against per hix and darknight

lilomar:

19-06-2010 16:26:22 UTC

against