Proposal: Home emoH
Times out, 2-4. Failed by pokes.
Adminned at 16 Mar 2018 21:03:33 UTC
Add to “Home”:
A Pawn whose Piece is on a Board which isn’t their Home Board can Set up a new Camp by making a Blog Post for this purpose and increasing their Sanity by 20. Doing this sets their Homeland to be their current cell.
A Pawn whose Piece is on a Board which isn’t their Home Board can Find that all Roads Lead to Home to set their Piece’s position to be the same as their Home Cell by decreasing their Sanity by 20.
Add to “Nativity” the following:
A Native Pawn with Sanity higher than 10 or a Non-Native Pawn with Sanity lower than -10 is Sick. Sick Pawns cannot do any dynastic action besides the following (which only they can do):
Rest: Increase or Decrease your Sanity by 5 as a Daily Action.
Piece mobility vs Homeland mobility
Thunder: he/himIdle