Tuesday, March 13, 2018

Proposal: Home emoH

Times out, 2-4. Failed by pokes.

Adminned at 16 Mar 2018 21:03:33 UTC

Add to “Home”:

A Pawn whose Piece is on a Board which isn’t their Home Board can Set up a new Camp by making a Blog Post for this purpose and increasing their Sanity by 20. Doing this sets their Homeland to be their current cell.

A Pawn whose Piece is on a Board which isn’t their Home Board can Find that all Roads Lead to Home to set their Piece’s position to be the same as their Home Cell by decreasing their Sanity by 20.

Add to “Nativity” the following:

A Native Pawn with Sanity higher than 10 or a Non-Native Pawn with Sanity lower than -10 is Sick. Sick Pawns cannot do any dynastic action besides the following (which only they can do):

Rest: Increase or Decrease your Sanity by 5 as a Daily Action.

Piece mobility vs Homeland mobility

Comments

Thunder: he/him

13-03-2018 21:53:44 UTC

for

ElMarko:

14-03-2018 13:25:11 UTC

I’d expect the Set Up a New Camp / Find that All Roads Lead to Home actions are instead of movement, rather than an implied “In addition to”.  against  this version.

card:

15-03-2018 01:25:31 UTC

against I’m not sure I like the addition of yet more daily actions especially when the have very little effect and initially one is set to positive or negative 10 sanity already and two of the new actions will almost certainly set someone sick or to the very edge of it.

Also I don’t know if I want changing someone’s homeland to be so trivial if people build important mechanics off of it.

pokes:

15-03-2018 10:36:47 UTC

against

nqeron:

16-03-2018 18:23:33 UTC

against