Proposal: More Class Actions
Reaches Quorum and Passes 6-0. -RaichuKFM
Adminned at 23 Mar 2013 09:56:00 UTC
Increase the “Hold” stat of every Scout by 5. In the rule “Specifications”, change the Scout’s default “Hold” value from 5 to 10.
Add a subrule to “Resources”, entitled “Class Trades”, containing the following:
As an Activity, a Scout may gain one resource produced by any Sector they have Jumped to that day. As an Activity, a Freighter may trade up to three Resources to a Sector to gain the same amount of Resources of any type, excluding weapons.
There is little incentive to be anything but a Fighter or Space Station. Let’s fix that.
RaichuKFM: she/her
Honestly, this is a major issue in this Dynasty. Fighters should probably be the ones with a Hold of 5, but that would probably be opposed. There should be a viable non-combat strategy in this Dynasty; otherwise I would have made this Space-Pirates. If anyone has some ideas to flesh out Resource gains, please share or propose them. Thanks.