Proposal: More flexibility!
Can’t be enacted with 10 votes against, without a change of vote. Failed by Kevan.
Adminned at 06 Jul 2011 01:19:14 UTC
In the subrule “Turn-based Actions” replace:
Each Gladiator has a non-negative integer number of Action Points, tracked in the “AP†column of the GNDT. New Gladiators start with 3 AP. Any Gladiator who has not yet done so during the current Turn may set their AP to 3; this action is known as Refreshing.
A Main Action is a type of action. In order to take an action defined as a Main Action, a Gladiator must spend 1 AP. Also, no Gladiator can take more than 3 Main Actions in any 24-hour period. Whenever a Gladiator attempts to take a Main Action, if they are able to Refresh first, they automatically do so.
with
Each Gladiator has a non-negative integer number of Action Points, tracked in the “AP†column of the GNDT. New Gladiators start with 6 AP. Any Gladiator who has not yet done so during the current Turn may set their AP to 6; this action is known as Refreshing.
A Main Action is a type of action. In order to take an action defined as a Main Action, a Gladiator must spend 2 AP. Also, no Gladiator can take more than 3 Main Actions in any 24-hour period. Whenever a Gladiator attempts to take a Main Action, if they are able to Refresh first, they automatically do so.
If the rule “Movement” exists repeal it. Create a new rule “Actions”. Create a subrule “Main Actions” with the following text:
Movement: A Gladiator may move to a laterally adjacent Arena Square that is not Blocked.
Shoving: A Gladiator may Shove an laterally adjacent Gladiator. He moves the other Gladiator into any square that gladiator could legally Step into that is not adjacent to the Shoving Gladiator. If that causes the other Gladiator to die then the Gladiator who Shoved them is awarded a Frag.
In the rule “Actions” create a subrule “Special actions” with the following text:
To execute one of the following actions a Gladiator must spend the amount of AP as indicated for each action.
Sidestep (3 AP): A Gladiator may move to a diagonally adjacent Arena Square that is not Blocked.
Jump (3 AP): A Gladiator may jump over an laterally adjacent Gladiator. From his original position he moves two squares in the direction of the adjacent Gladiator. This square must not be blocked.
I was thinking that different actions would have a different difficulty to exert. I also tried to generate a structure to which additional actions can be added easily. Thanks to Bucky for the existing templates. ;-)
BellEt: Idle