Proposal: More security
Reached quorum, 6-0. Enacted by JonathanDark.
Adminned at 17 Jan 2025 16:43:41 UTC
Amend “The Vault {I}” to read as follows, without changing its subrules:
A Dynastic Rule containing an {I} in its title is Immutable. A Dynastic Rule containing an {M} in its title is Mutable. When referring to a Dynastic Rule by title, any {I} or {M} may (but need not) be omitted.
The only ways to change the ruletext of an Immutable rule are via the legal enactment of a proposal or CFJ, and via the Dynastic Reset action.
Mutable rules cannot do any of the following, nor permit anyone to do any of the following:
- achieve victory, or confer victory upon anyone (if a Mutable rule attempts to do so, it instead does not, and may be repealed by any Participant);
- cause a proposal or CFJ to become illegal, or prevent or limit the ability of Participants to create proposals or CFJs;
- prevent or limit the ability of Participants to vote on CFJs, or prevent or limit the ability of admins and idle admins to enact CFJs;
- modify the way in which proposals or CFJs are voted on, failed, or enacted;
- directly amend or modify the ruleset or dynastic gamestate through means other than defining or successfully performing a Heist Action;
- cause a person to become a Participant or cease being a Participant, or cause a Participant to become idle or cease being idle;
- change the title of a rule;
- amend a word of ruletext that is 1, 2, or 3 letters long (but adding new such words is acceptable, as is moving them to other places in the ruleset, or merging them with adjacent words by deleting an adjacent space).
Where a Mutable rule and an Immutable rule contradict one another, the Immutable rule takes precedence.
Preventing dynastic-action rule changes from doing a range of things that would be problematic. I’ve preserved the protections that were in the rule already, and added some new ones. Most of those are common sense (e.g. we don’t want mutable rules to change how CFJ voting works); the interesting one is the ban on changing 1, 2, and 3 letters long (which is intended to make it harder to invert the meaning of a rule by changing words like “all” or “not”, whilst not being much of an obstacle towards reaching the Targets and Triumphing).
Josh: Mastermind he/they
I think I’m not quite into the restrictions on changing rule types - as you can see from my basically synchronous proposal, I’m experimenting with ways of flipping Is to Ms, and Habanero’s Proposal: If It Isn’t Nailed Down… is also clearly working in that sort of space.