Proposal: More Valuable Loot
Times out and passes 6-0. -Bucky
Adminned at 23 Jun 2010 22:43:31 UTC
Change the text of the Rule entitled “Random Loot” to
Certain actions may result in a @ Finding Treasure. Whenever an @ Finds Treasure, the @ or RNG who took that Action rolls DICE5.
* If the result is a 1 or 2, the @ who Found Treasure has an Unidentified Potion added to their Inventory.
* If the result is a 3, the @ who Found Treasure has a Food Ration added to their Inventory.
* If the result is a 4, roll DICEX DICE2 DICE5, where X the number of items in the list in the Rule “Weapon Listâ€; the item from that list corresponding to the DICEX roll is added to their Inventory. If the DICE2 roll’s result was a 1, it has an enchantment equal to the result of the DICE5 roll minus 2; otherwise, it has an enchantment of 0.
* If the result is a 5, roll DICEX DICE2 DICE5, where X the number of items in the list in the Rule “Armor Listâ€; the item from that list corresponding to the DICEX roll is added to their Inventory. If the DICE2 roll’s result was a 1, it has an enchantment equal to the result of the DICE5 roll minus 2; otherwise, it has an enchantment of 0.Whenever an admin enacts a proposal by an @, its author Finds Treasure.
1)Making food rations drop
2)Increasing the ratio of one-shot item drops to permanent item drops (1:2 -> 3:2)
3)Increasing the probability of a dropped item being enchanted (1/7 -> 2/5)
Klisz:
I like how you can get negative enchantments this way.